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  Conspiracy: Weapons Of Mass Destruction

The role of the First-Person-Shooter in this industry has Electronic Theatre Image changed dramatically since it’s first conception back in the late seventies, the time that computer games were still evolving a true sense of genre-structure. The initial idea, I believe, was to bring the user into the game environment and allow them to experience the game almost as the on screen avatar would – with the initial conception being of the belief that such a view would heighten the player’s sense of awareness and relation to the real world. It’s a much more constricted way of playing, as you can only see exactly what’s in front of you.

Many titles since have been made based on this model of gaming, they really weren’t always as complex as the titles released today, often restricting your movement to only a square at a time and with heavy limitations placed on the interaction featured. One game of note in the initial stages of this genre was released during the early eighties; it was an interaction-based First-Person Adventure title - which, as previously mentioned, offered a limited variety of gameplay - entitled ShadowGate. The title received a luke-warm reception on the ZX Spectrum and was consequently released on the NES to raise the developers’ profile. Another very popular First-Person title that first saw life in the Arcades and increased it’s audience and popularity by later being released on the SNES was - hailed by all to be the first true First-Person-Shooter - Wolfenstein 3D. This game really conceptualised the genre and paved the way for the likes of DOOM and Quake; two more huge First-PersoElectronic Theatre Imagen-Shooters from the ID Software stable. With these titles having become renown in the hardcore market for their quality, their sales peaks have incited others within the industry to produce many, many replicas based on the new formula for First-Person titles. These release having since become the pinnacle of sales within the European market, causing an influx of developer-ready funds, bringing more realism and user immersion than many other genres available.

It’s this quality of user immersion that really makes Conspiracy: Weapons of Mass Destruction the game that it is. From the moment yoElectronic Theatre Imageu touch the ground it’s non-stop action and because you never get a chance to take a back seat it can all get a little hectic. You star as Cole Justice, an ex-Special Agent mercenary conscripted to go into a know arms-dealers base to find out what’s going on, you just find out a lot more than anyone intended. If the storyline doesn’t drag you into the game the constant updates over your in-game communications-system, and the large amount of enemies to play with, will certainly get you charging through the levels, AK and grenades in hand, ducking and diving as you do so.

There are a multitude of weapons to pick up as you progress through the game, although you can only carry two weapons from the many available to pick up at any one time, clearly a tactic borrowed from the mighty Halo to add a much need level of strategy to the proceedings, so you really have to specialise yourself as to how you want to fight. As you can probably see, the AK is generally the dominant weapon, grenades are optional and a little silenced pistol is dElectronic Theatre Imageefaulted unto you for when you run out of bullets - or for the parts where a small amount of stealth is required. You could always go for the Sniper Rifle and Shotgun approach - deadly long range combined with a powerful close range chaser - or the Rocket Launcher, or the hefty hand pistol, or any number of other weapon combinations you can think up whilst playing through the game.

The controls are orientated in the modern formulaic First-Person Shooter standard, with the Right Trigger used to fire, moving and looking are on the Left and Right Analogue Sticks respectively. Reloading is controlled via the B Button, and change weapon, throw grenade and action are located on the other three Face Buttons. This game also has a useful “focus” function for all of the guns as well, which adds a nice feeling of the human-eye focusing in the distance.

Unfortunately though, the title isn’t the game it should have been; it’sElectronic Theatre Image let down by occasional problems with bugging, pop-up and poor graphical design. The enemies are animated quite well but for the time of release the scenic detail really isn’t up to the expected standard. There are some rather cool GoldenEye 007-esque bullet-hole effects when walls and objects are shot, but very infrequently do they better the ones featured in the title released over eight years prior, on a much less technically capable system, and there’s even less capacity for the bullet holes on screen in Conspiracy: Weapons of Mass Destruction!

Conspiracy: Weapons of Mass Destruction is a game that will receive a recommendation for big fans of the genre. With an interesting plot and lots of enjoyable fire-fights, the title offers a truly generic First-Person-Shooter experience, but I feel that this game wouldn’t appeal to the average gamer. Thinking on your feet and avoiding the crimson shade of death is an all-too common occurrence and having to know exactly what you’re Electronic Theatre Image doing all the way through each Level before rewarding yourself with the confidence to progress to the next is often a tiring exercise. The poorly developed graphical standard would probably put off the people that have experienced the slick presentation of many other recent releases within the genre, so this title would only be suited for you collection should you wish to exercise a large amount of forgiveness and overlook many of the games “blunder points”.Electronic Theatre Image

 

 

 

 

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Goomba.                                                                                                                                    Reviews Score Table Interpretation.

29/08/05

 

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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