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The first of Fight Club is
yadda yadda yadda
youve heard it all before. A thousand times when the film came out, and a thousand
more times in the magazine previews of this game. But then that surely just goes to prove
how undeniably fantastic a film such as Fight Club is;
appealing to the mainstream with its bloody and violent action, whilst the viewers
appreciating a more psychological experience can be consoled with the anti-capitalism,
anti-communist, anti-society political influence of the production and the realisation
that the nerd kills Brad Pitt. Class.
Being a film that distinctly put the latter cerebral context ahead of the violence
(although both are in abundance!) a recreation of the title as a videogame production was
certainly not at the front of my mind after having seen the film for the first time, and
the suggestion of a seemingly basic one-on-one beat-em-up would have been
preposterous! But, for reasons obviously beyond me, a licence has been granted on this
product, and Fight Club hits the Xbox with a bit
of a cerebral mess.
The basic gameplay within Fight Club is
very well constructed. The bouts feel l ike actual fights, as X and A are used as leading Punches and
Kicks respectively, in combination with Y and B for more aggressive attacks and finishers.
The first few matches will leave you wondering exactly what it is you have to do to make
your character perform more than a jab, but in time youll pick up the basics of the
heavily combo-based fighting. Jab, jab, punch
Jab, jab, uppercut
Jab, jab,
jab, Axe Kick
once you grab this basic principle youll begin launching
spin-kicks and Pile-Drivers at break-neck speed
which brings me nicely onto my next
point; the bone-breaking effect.
The bone-breaking effect is considered, at least by the marketing department at
Sierra, to be a major feature of the title. As each bout lasts only one round, when the
enemys energy is low pressing both A and X simultaneously well execute a grab
followed by the bone-breaking manoeuvre. Its true that, at first at least, the
attack does look rather cool. However, after your fiftieth execution of exactly the same
animation it gets a little repetitive. The arena youre able to brawl in seem
in range from really cool to boring, with some environments boosting interactive features
and others displaying badly drawn background-characters seemingly ignoring the action
taking place.
The titles graphics are a reliable feature and the animations during bouts
are very well drawn. However, the Story Mode seems a little incomplete. I may have missed
the idea totally, but with the exception of the
story introduction and ending (which are demonstrated via some very nice FMV) the entire
story is told only by still images and voice-overs. As I say, I may have missed the point
entirely and this maybe the developers attempt at some fashionably-artsy work
reflecting the films nature, but to me it just seems unfinished. The create-a-player
options are quite minimal, with the variants for your character being only handfuls. With
the XboxLIVE! feature being a fairly major part
of the title, taking your created character online will often result in little more than
identical-fighter stalemates. A real shame. But these flaws just mirror the rest of the
games imperfections; sloppy post-production. No mini-games, few game modes, no
special features and a bland create-a-character strip the game of any extended
playability.
After completing the Story Mode and the Arcade Mode several times, unlocking all
the characters and creating an all-powerful brawler, there doesnt really seem to be
much urge to continue playing if you even get that far. The XboxLIVE! options add a nice touch, but fall far short
of being enough to warrant a subscription alone. The final insult to the wise-cracking,
society-analysing, eye-opening motion picture is the ability to unlock and play as the
loathsome Fred Durst. Damn.
Kev J.
Reviews
Score Table Interpretation.
27/01/05
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discussed in these articles in no way reflects the opinions of Electronic Theatre.
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