For those of you
who don’t know (of which I’m sure there are very little), Halo:
Combat Evolved pretty much made the Xbox single-handedly. With
the figures showing that more than three-quarters of Xbox owners
also own a copy of Halo, and launch day sales for the title
alongside the system were practically identical, you may wonder how
one title managed to persuade the mass gaming public to part with
hundreds of their hard-earned pounds in order to play one
game, and just a promise of more. You may wonder that is, until you
remember Super Mario64, or Super Mario World, or
Tetris.
The title is a
First-Person-Shooter in a similar vein to Half-Life, and as
many FPS’s before it, has the hallmarks of Half-Life
appreciation running throughout. This is not a particularly bad
thing, as Half-Life is getting on a bit now, so pursuing the
best elements of the formula with updated gameplay may not be
revolutionary, but it’s pretty much guaranteed to be a comfortable
FPS experience.
The
single-player and co-operative elements of the game are organised
into several expansive levels, it seems as though the only reason
for adding these divides is to allow a cut-scene and the story to
progress. The levels are each beautifully delivered, with the right
amount of gameplay in each and the cut-scenes never feel
intrusive. Inside each of the rather expansive levels are
checkpoints, which you will respawn at when you either die or start
the game from your last save. The save function can be performed
throughout the game at any point by pausing the game, unusual for an
FPS to say the least, as save points are a more common feature in
expansive titles such as this.
The game isn’t
confined to corridor-blasting. Many outdoor locations are featured
and, surprisingly, are often far more engaging. To that extent, the
earlier levels will probably contain the most replay value.
Playing as
Master Chief, some sort-of artificially engineered
super-human-military-weapon-thing, you have a pretty wide-ranging
arsenal. The basic bullet-based weaponry is included; pistol, sniper
rifle, automatic rifle etc. but the title also features alien
technology, which is often far more fun… The basic firing functions
of your weapons are placed on the R-trigger, whilst grenade chucking
has been assigned to the L-trigger. Other than ammo count, there is
another limitation placed upon your weaponry: you may only ever
carry two weapons at any one time. I’m sure you’re all thinking
“What the f**k?” but trust me, the limitation is in place because it
was deemed necessary, and adds a whole new tactical element to the
gameplay.
Master Chief
also has the ability to pilot vehicles. There is a selection
available throughout the levels including the Banshee - a
rather awkward single-pilot attack-plane, the Ghost - a
hovercraft and the infamous Warthog – an all-terrain vehicle.
The camera switches to a third-person perspective upon mounting a
vehicle and the controls for piloting, although seemingly rather
stupid at first, are actually very intuitive. The speed of your
vehicle is controlled by the left analogue stick, and the camera
angle by the right. You have no direct control over the direction
your vehicle travels in, however accelerating will cause your
vehicle to automatically turn and drive in the direction the camera
is facing, and so you have to guide your vehicle around by altering
the camera angle. As I said above, this may seem rather stupid -
until you actually get to grips with it.
One of the most
intriguing features of the main
game is the enemies you encounter,
and the personnel you fight alongside. The AI has been tweaked to
perfection and often your allies will communicate and attack with
you in such a way that it actually makes you feel like you
are part of a futuristic military campaign. The enemies in the game
actually come in two broods. The first is The Covenant – a coalition
for some seemingly unimportant reason bent on destroying the Earth.
The Covenant come in a variety of shapes and sizes, representing the
alien races allying to wipe out the “human-scum”. As you come across
the more distinct variety of enemy it becomes apparent that some
have a weakness to certain types of weapon, influencing you to keep
one bullet-based and one plasma-based weapon in your inventory at
all times.
Later in the
game, you will encounter the secret of Halo, and the alien
hive alongside it. Enter the Flood – a race of host-assimilating
parasites, and their big-brothers. At first the Flood are unarmed,
rushing towards you down dark corridors, making up for what they
lack in weaponry with vigorous slashing, hordes of the rather
weird-looking heads-on-spider-legs parasites come gushing from
ventilation shafts. Then they get nasty.
Not only does the game feature incredibly complex AI, but also
“friendly fire”, meaning you can shot your own guys, and they can
shot you. But that’s not all. Also, both the Flood and Covenant are
capable of killing members of their own force by accident, and are
actually enemies themselves. Walking into the middle of a
Covenant/Flood warzone becomes a fairly regular occurrence, and can
offer some amusing new tactical play.
The multiplayer
element of the game has been hailed as “supreme” since release.
Offering up to 4-player deathmatching, system-link
and a huge wealth of options, the frantic battling is said to
parallel that of the mighty GoldenEye 007 (you knew it was
coming…). However, with Halo being an early Xbox release,
XboxLIVE! is not supported, so you’ll have to wait for
Halo 2 I’m afraid.
The
title's
graphics, at release at least, were stunning. Back in 2002, there
was very, very little else on the market the game could be compared
to. Today, the visuals are little more than average and, while they
are by no-means bad, some of the internal corridors do look rather
unsightly in torch light. The sound pretty much follows the same
pattern. The control mechanics in the game are, as mentioned
throughout the review, often slightly confusing, but once you’ve put
a few hours in become natural.
So then, is
Halo still cream-of-the-crop with this generations FPS’s? Well,
considering its age there has been very little since that has
offered the same evidence of the developer’s system mastering and
capability. The GameCube’s Metroid Prime is the only
other first-person title currently available I’d even dare to offer
a comparison with, but even in this instance Metroid Prime
would better fit into the First-Person-Adventure genre, and so is
not a direct comparison. After all this, those few Xbox owners who
have not yet taken it upon themselves to purchase a copy of the
title must surely recognise the opportunity they’ve missed, and
rectify their mistake.
 
Kev J.
Reviews Score Table Interpretation. 27/06/04 Return to
the Xbox in-depth reviews archive
here. Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |