Did you know its been eleven years since the release of the first Jurassic Park film? Eleven years
and in that time,
there have been two sequels, a few theme park rides, a mountain of merchandise and several
games. And eleven years on, Konami still hold the licence for producing these games which,
when alls said and done, have been rather hit-and-miss affairs.
But theres something quite different about the latest offering, Jurassic Park: Operation Genesis doesnt
follow the usual movie tie-in rules of putting you in charge of the lead character (or in Enter The Matrixs case, a relatively small,
rather two-dimensional character), instead it chooses to play quite a different game. In a
move quite unlike anything Ive seen since the days of the SNES (most recent
offerings could be comparable to the appearance of Donkey Kong in Donkey Konga or Link in The Legend Of Zelda: Four Swords Adventures, but on
Nintendos behalf that was more of a calculated move to enhance sales) Konami have
decided to place one of their beloved franchises into a new genre and are hoping the fans
will follow. However, given the subject matter, this is one genre that I feel the fans
should have been forcibly huddled into about eleven years ago.
Jurassic Park: Operation Genesis is Theme Park II. There Ive said it.
Its plain and in black and white and if anyone wants to argue the point with me,
youre more than welcome to try! Yes, its not strictly a Theme Park (you know,
rides and stuff) but in essence its all there. You still have attraction, amenities,
research and so on
The basic premise of the gameplay is to develop and maintain a bustling Dinosaur-theme
Park, akin to that in the film. Your duties include everything from arranging your
excavation teams and sites to producing dinosaurs to deciding how much to charge the
little punters for use of your toilet facilities. The games menu structure is
designed to some degree of comfort, allowing you to view the necessary information
quickly, while the finer details of a specific dinosaurs health, or condition of a fence
can be checked when time is at your disposal.
Building a successful park
can be relatively easy at first. Using a minimal amount of common sense and listening to
your advisors will get you to grips with the games fundamentals immediately. The downfall certainly comes with the Disaster
System. With a seemingly random structure Tornadoes, Thunder Storms and Dinosaur Rampages
will terrorise visitors of your park and test your ability. In essence, the feature adds a
nice bit of spice to the mix, but in practice the random structure is far too
erratic to contend with, and will eventually have you saving every tens minutes,
just-in-case. A tornado may sweep across your park, causing immense damage and several
hefty lawsuits as you forgot to use the Emergency Beacon before the eye hit, killing many
of your visitors. As your cash builds slowly back into the positive, and you finally
manage to contain those dinosaurs roaming around the back-end of your park without so much
as a ranger in-sight, another hits
and rips your Park Entrance apart, as well as
causing many more lawsuits. So youre back in the negative, and get a warning from
the Board; Get out of the red next quarter or youre fired. Ok,
youve pulled it back from this type of catastrophe before; you can do it again,
right? But then
ohh
a third hits
The titles graphics, while
not breaking any boundaries, are certainly dependable. Each item in itself doesnt
surpass some of the DreamCasts better efforts, but these items, such as the visitors
are barely visible when the camera is zoomed out, and the screen becomes full of thousands
of these DreamCast-esque models. While the need for lighting and special effects
isnt ever going to be high on the list of priorities with a game in this genre, the
sheer quantity of polygons the system is pushing shows strength in
development.
With a limited musical score
on offer and the software not allowing you to create you own soundtracks, there isnt
really too much to discuss as far as the sound goes. Your advisors speech samples
are clear but limited and the roar of your dinosaurs is presumably sampled from the film.
It would have been nice to have a bit of mood music or just have been allowed to listen to
your own ripped tracks, but for some reason, possibly due to licensing issues with Amblin
Entertainment, Konami thought otherwise.
As far as Real-Time-Strategy
park simulations go on the Xbox, they are severely under-represented. Not one other UK
release actually comes to mind, with only RollerCoaster
World, the budget title available on the PlayStation2 being worthy of
praise across all of this generations systems. This should be considered both shame and an
oversight giving the popularity of Theme Park
on the SNES and Mega Drive. Jurassic Park: Operation
Genesis does its best to fill the hole, but the seemingly glitchy Disaster
System and mediocre progression rank it an outsider, even with big, bloodthirsty
dinosaurs.

Kev J.
Reviews
Score Table Interpretation.
13/01/05
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