Having been a
big fan of the Oddworld series from the very beginning, I
felt a little dismayed upon discovering that my beloved Abe had
abandoned his PlayStation roots and by the might of Microsoft the
third title in the series had become an Xbox exclusive. Obviously,
my collection would never be complete without Munch’s Odyssey
and so, two years after the original release, I have finally been
granted with the resources need to acquire the much needed title,
and see if my rather high expectations were to be satisfied.
Immediately the
fans of the series will feel at home, just like a comfy blanket the
Title Screen remains intact, and the background story covers both
the familiar territory and the passage of time since, which is
obviously quite useful in determining what is actually happening!
However, the cut-scenes representing the early stages of the story
had been ripped straight from the titles predecessors and, although
these were of a good quality originally, they seemed to stand-out
too far from the mighty Xbox’s renditions which could cause some
slight confusion to those new to the series. To put it another way,
the FMV explains the story… but not very well, and that in itself,
is the title’s biggest downfall.
Upon entering
the title’s first gameplay sequence, the most notable difference
between this and the series’ previous titles is obviously the move
into 3D. It is a given these days that next generation updates will
follow the third-dimension route, however being a game with such a
heavy reliance on puzzles I wondered exactly how this would affect
the dynamic of the game. The biggest shock came as the extra
dimension has actually been used to add depth to the original
style of play as opposed to hindering it, hinting at a nice and long
pre-production determining exactly how the game should be
played out.
Once again
remaining faithful to the ideals of the original titles, you exist
in the Oddworld with both enemies (the Glukkons) and native
inhabitants. Being the first title to allow you to play as both
Munch and Abe, you now have two species to help survive, the
Mudokons and the Fuzzles - each with their own strengths, weaknesses
and abilities. You can switch between Abe and Munch at will, and so
the puzzles have been arranged in such a way as to demand the player
to determine which character is necessary for the specific task, if
not both. When it comes to working out how to cross that ravine or
pack of wild-eyed-looking Glukkons, not only do you have to worry
about saving your own behind, but also that group of mindless
zombies that are following behind you in a “freedom frenzy”.
The title’s
graphics sparkle and the original humour remains – prepare yourself
for fart gags aplenty. The puzzles revolve around similar themes so
the title remains fairly intuitive from the offset, but of course
the “flying controller of rage” hissy-fit moments remain in full
glory.
For both those
of you who’ve played any of the previous titles in the series the
new episode is a must, and for those new to the adventures of Abe
and his cohorts, a brilliant puzzle based platformer awaits. An Xbox
exclusive and an Xbox must.


Tink
Reviews Score Table Interpretation. 29/08/04 Return to
the Xbox in-depth reviews archive
here. Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre.
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