This year saw a rapid expansion in the Riddick story. From his first appearance in
the much-underrated Pitch Black through to the
anime adventures Dark Fury, and to the
blockbuster Chronicles of Riddick hitting the
cinemas this year, Vin Diesel has made every effort to tell the public the story of the
only three-dimensional character hes ever been blessed to play.
So then, this self-financed venture created by Vin Diesels own games studio has done more then enough to
push Vinny into my good books
a star willing to put their own money into
groundbreaking games development as opposed to a rehash of their favourite game now
starring themselves if something quite monumental in our beloved games industry
where efforts by the Wu-Tang Clan and the Wachowski Brothers have failed, could Mr. Diesel
succeed?
Chronicles of Riddick: Escape from Butcher Bay was a surprise shock for the Xbox. At its
first viewing it looked little more than a half-decent Half-Life rip-off, a £20-weekend jobby. But then,
within a year the game had turned around, now looking like one of the best games to grace
the Xbox, the puzzle-based First Person Shooter had not only grown legs, but also learnt
to walk. A quick glance at a few screenshots and a brief description of the game might
have you thinking: Ahh
Halo, but a
bit darker
but then, what else have we got to compare it to?
Well, its nothing like Halo. It
doesnt need to be. The title plays as a series of events, each event requiring you
to solve a certain puzzle or reach a destination. The usual blast everything in
sight rules dont apply here. For much of the game there are huge bosses and
corridor-based baddies, but the emphasis is definitely placed on finding the key, or
talking to the other inmates, or reaching the infirmary before getting fried. This is also
how the plot advances each new puzzle solved will allow a further part of the story
to be played, either using in game characters or, occasionally, a cut-scene.
The titles controls are reliable, but the first-person combat hasnt
quite lived up to expectations. Its brutal, bloody and certainly rewarding, but
often a bit hit and miss. The default aiming controls are a little tetchy, so its
generally best to tweak the sensitivity until youre comfortable.
The graphics in
the game are remarkable. The characters Riddick interacts with all have individual
personality and the lighting effects on the guards armour parallel even some of the
GameCubes finest work. Some of the environments can be relatively sparse, but the
game is based in a prison and what little variety of textures could be used have been
implemented to full effect. Never did I feel the
effects of slowdown, or have to put up with the irritating pop-up that STILL plagues our
consoles to this day!
The system of advancing within the game is not entirely original, but perfectly
suits the effort the team have tried to achieve. The major downfall with the title is the
lack of replay value. Being heavily story driven, replaying occasional levels is not an
option, and the only effort to bring you back to the game is to find all the cigarette
packets and unlock the special features, but even this will eventually become a tiring
effort for the most die-hard Riddick fan. No multi-player features and no mini-games, the
title feels a little empty when compared with the depth of Metroid Prime or wealth in Halo 2, but none of this can deter from what is a
more than rewarding, brutal, first person rampage fit for all First Person Shooter and
Riddick fans.
 
Kev J.
Reviews
Score Table Interpretation.
29/11/04
Return to the Xbox in-depth reviews archive here.
Each of these articles has been written either
independently of Electronic Theatre or by an external viewer. The opinions
discussed in these articles in no way reflects the opinions of Electronic Theatre.
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