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The Xbox quickly became
the serious gamer’s only choice when
looking for First-Person-Shooters. The only major rivalry Gates’
black box has had since the release of Halo has been that
of the frankly amazing Metroid Prime, which isn’t as much
of an FPS as it as an FPA (First-Person-Adventure). So,
having moved on from the chaotic destruction of Red Faction II,
the intensity of Halo and the spooky sci-fi of Deus Ex:
Invisible War where do we turn for our blasting relaxation? To
the total nonsense all-out-mash-‘em-up of Serious Sam of
course!
PC gamers
may already be familiar with this title, as it is a port of the
PC release Serious Sam: The Second Encounter. Yes, true,
the PC title is getting on a bit now, but that’s no reason to
have a grudge against this port before beginning. The title is
pure shooting. Out-and-out blasting action from start to finish
and, thankfully, it never tries to take itself seriously, with
occasional moments of black comedy and an elaborate storyline
which never tries to present itself as reasonable or logical,
again, thankfully. Split into five chapters, the game transpires
through five (incredibly similar) timelines, each featuring
their own boss to fight, most of which are fantastic fun, but
one in particular I felt became quite tiresome.
The scope of
level design is quite refreshing. Basic levels consist of rooms
built for stand-off
shooting,
pinning down the enemy in corners, or the staple requirement
running around blasting-everything-before-they-blast-you arenas,
which happen to be a particular speciality of the Serious Sam
franchise. Later levels will reveal more depth, such as ice
and glazed floors for you to glide across, collapsing floors,
no-gravity chambers and skate-ramp type affairs. Cool. The game
does feature puzzles to solve in order to progress, but these
are rarely taxing and you will have often collected the item
needed before actually realising you needed it! The weapons also
cover a large variety of destructive possibilities, with
personal favourites being the Missile Launcher, Flamethrower,
Canon and, of course, the Double-Barrelled Shotgun.
The variety
of enemies is pleasing, but many of them feel like they’ve been
made from an identi-kit, ala Phantasy Star Online: Episode I.
The result is still some very pleasing kills, and the game
cannot be knocked for its ability to handle ridiculous amounts
of enemies on screen at any one time. With that, I can also say
that the draw distance in the game is praise-worthy, as is the
frame-rate at which most of the game runs at.
The titles
graphics aren’t exactly revolutionary, as you’d imagine from
a
game released two years ago, ported from a PC release, but they
are solid and compliment the game efficiently, with the only
real downfall being the occasional drops in frame-rate, and the
frankly shoddy work on the later levels resulting in some
polygonal pop-up. Disgraceful! The animation is smooth, but then
the enemies appear to have been designed to limit this
frustration as best as possible. The sound is average Xbox
fodder, with occasionally amusing, but more often annoying,
sound-bites from the serious one himself.
The package
is far from disappointing, with more than enough levels to keep
you occupied for at least a month, coupled with the Multi-player
mode you can’t knock the titles’ longevity. The game is about
pure blasting fun, and that’s what it delivers. There is no
stealth, no real tactics and certainly no clear mission
objective, Serious Sam is filling the gap that’s been
left in the absence of the king of brash, no-brainer FPS’s on
this generation of home consoles, Duke Nukem. The title
shows much appreciation for Quake II, and this has by no
means had a bad effect on the game.

 Kev J.
Reviews Score Table Interpretation. 30/05/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |