The games
industry has seen some rapid growth over the past five or so
years, and not least in the quantity of titles developed for the
“mature” market. Sexually explicit material has yet to gain any
real market presence, with the first mainstream entrance in the
form of BMX XXX, but the violence and horror themed adult
games have flooded the market, spurned on by consistent releases,
and high sales, of new instalments in the Resident Evil
franchise. So what makes The Suffering any different? Well,
lots of things – I think I’ll start this one at the beginning.
From the very
opening scenes of the game comes an intricately detailed
storyline. You play as a cold-hearted killer, on Death Row. As the
FMV rolls on, all hell breaks lose and immediately you are plunged
head-first into a world where only the cut-throat survive, and the
weak-hearted don’t stand a chance.
The game
follows the usual third-person perspective (although there is an
optional first-person view for easier targetting),
exploration, item collection etc. rules or the usual survival
horror titles, but add slight twists to the gameplay making the
title truly unique. Firstly, the interactive characters in the
game are designed amazingly. Some will wish to stick with you,
exploring together – safety in numbers I suppose - others may use
you as a decoy, giving them the opportunity to run while you’re
being torn to shreds. If this wasn’t a clever enough little
adaptation to a common feature, you’ve also got to think about the
consequences of your actions. You find a prisoner strapped
into an Electric Chair – do you free your fellow inmate and hope
he doesn’t offer you as a sacrifice, or fry his ass… and take your
chances. Many of the characters you may interact with along your
path, however much you choose to do so, may seek their vengeance
if they blame you in anyway for their untimely demise.
The game’s maps are well detailed with each environment being
distinguishable from the next. Working your back through the level
is often possible without the use of a map, quite a feat given the
usual drab textures most game designers plaster environments such
as these in. The character models are also very well built, with
tons of demons to fight and your character’s transformation
animation is superb. Add to all this nice little touches such as
dirt and blood build up on the characters – both main and NPC –
and some impressive real-time lighting (although minimal) and the
game begins to sparkle visually.
There is a
wide variety of weaponry, both combat and artillery, as well as
the transformation technique mentioned above. Shortly after
beginning the game, and unravelling a few aspects of your
character’s persona, you are given the ability to transform into a
raging beast yourself and inflict incredible damage at
close-quarters. The transformation ability is limited however,
firstly by a meter which recharges slowly and secondly by the
harsh restriction of the ability affecting your health. If you
choose to transform frequently or for extended periods of time,
your health meter may slowly begin to drain.
The storyline
is far and above the main draw for the title, whilst the slight
modifications on old techniques make it a must for fans of
the genre. While the graphics, sound and interesting featured
within the game are fantastic, the does have a rather linear
approach to it, greatly limiting its replay value. For those of
you looking for a taste of something new, you should probably
stick to your Ninja Gaiden and Galleon, those just
waiting for Resident Evil 4 should probably give it a look.
But a warning to the faint-hearted – Resident Evil is for
wuses.
  Kev J.
Reviews Score Table Interpretation. 19/07/04 Return to
the Xbox in-depth reviews archive
here. Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre.
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