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Afro Samurai

            Current-Generation releases from the NAMCO BANDAI stable presently arrive on European shop shelves under a distribution agreement with ATARI. As with many other titles, such as the forthcoming Tekken 6 and Katamari Forever, ATARI will find these titles backing-up their own release schedule and becoming a steady flow in the latter end of 2009, but can this support provide more than just additional coverage on the shop shelf? This release, Afro Samurai, may well be considered by many to do little to compliment ATARI’s own The Chronicles of Riddick: Dark Athena and Race Pro, but there’s an established, avid fanbase out there to please, and with the involvement of members of the original team behind the television series, it would undoubtedly be disappointing to many if the title turned-out to be little more than the generic licensed Action/Adventure videogames that we’re all so familiar with.

            Afro Samurai doesn’t start too convincingly. The first level introduces the player to the combat system and some basic puzzles, as well as the predictable collectables and experience system. The combat is fluid and designed well to compliment the eccentric nature of the television show. The X and Y Buttons represent light and heavy attacks respectively, and the B Button can execute a quick kick. Combos are available - and of increasing quantity and quality – with traditional videogame timing, and while holding the L Trigger the player can enter Focus Mode and perform powerful Vertical or Horizontal Slices with the X or Y Button. Holding the corresponding button whilst in Focus Mode will allow for the even more powerful Perfect Slice variant, which will quickly cut through many of the basic enemy troop types; quite literally, in-fact.

            The level design quickly increases in scope, delivering twisting paths and Devil May Cry-inspired backtracking after opening new routes. At first the repetition seems almost as if designed to utilise few areas whilst maximising the longevity of each level, but as the first twist in-and-out of the bamboo forest reveals itself, the player will unquestionably recognise the wealth of preparation that must have taken place in the production of each level as to create an such an encouraging progression system without showing the strings holding it all together. The variety of environments – though, obviously, based heavily on those featured in the television series – is fantastic too. Never falling into the creatively undemanding territory of fire and ice worlds; deserts, woods, undergrounds layers and mansions provide a diverse backdrop for your many, many executions.

            The game does feature stand-out moments above and beyond the possibilities inherent with the level design – one of the best being that which seemingly may have taken the least “designing” to execute. A rapid descent sees you engaged in combat in 360º, complete with your full repertoire of manoeuvres. For all the comfortable exploration present within the majority of the game, sky-diving combat is a pervasive thrill.

            Afro Samurai’s visual quality lies in that of its accentuated character animation. Not just relative weight in a universe with believable rules (or, at least, a tangible enough presentation to allow for suspension of disbelief) or facial expressions; each and every storyline character behaves with a personal grace. With much of the game’s signposting reliant on your equally animated pendant, occasional issues arrive in determining when your Focus Mode has recharged or which attacks are gaining you experience, but the fact that this small error needs to be highlighted simply demonstrates the strength of the rest of the production. Samuel Jackson is, of course, faultless in his role as the lucid voice-of-reason Ninja Ninja and RZA’s accompanying soundtrack is inspired for such a game, excelling far above what would be expected.

            With a distinct market already targeted, Afro Samurai was almost certainly destined to perform well at retail. That it performs well in-play also, is simply the product of a love of the source material – a love that will be shared with those who purchase the game. There is enough substance within the game to warrant more than a second look, and turning the tables on what is expected of a mid-budget licensed released. Afro Samurai is a wonderful accompaniment to the television series and motion-picture, but more than this, it’s a good videogame in it’s own right.

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

13/05/09

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