tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » In-depth reviews archive » Xbox360 » Assassin's Creed
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive
tr.gif (156 bytes)

   Electronic Theatre Image 

Assassin's Creed

            For all those hardcore gamers currently residing at Electronic Theatre, Assassin’s Creed will need no introduction. Having been in development under the public-eye for overElectronic Theatre Image eighteen months, UBi Soft’s big second-wave Current-Generation hope has finally arrived. However, just as every screenshot, trailer and “in-depth” analysis of the game has been reported again-and-again by the mainstream videogames press, details on how the game actually plays have been very, very thin-on-the-ground.

            Two immediate comparisons spring to mind when given the few details that have surfaced on the title, both the recent editions of the Prince Of Persia series and Splinter Cell releases; both of which have been great success stories for UBi Soft. Playing as Altair, an assassin in 1191 A.D., players must reclaim their pride after failing an important mission. However, this isn’t the end of the story, as there’s a whole load of modern-day shenanigans thrown into the bargain, which for some reason the developer saw as necessary.

            Beginning the game sees the player enter a virtual construct, within the virtual construct that is Assassin’s Creed. Teaching the basics of High and Low Profiles – a system which controls the available actions, based on those which may attract more or less attention from those around respectively – as well as movement, the player then embarks upon an opening Mission to set-the-scene. Once the Tutorial is over, the player begins playing the real game with their abilities stripped from them; much as that seen in the Metroid series; Assassin’s Creed let’s the player run free with every basic ability with little consequence, before bringing the player down-to-earth with a much-hampered avatar.

            The basic premise sees the player perusing nine people targeted for assassination. The player must first locate the city which the target resides in, before gathering enough information to complete the assassination competently. The entire World Map is Free Roaming – although many areas are sealed-off from the player until later in the game – and features a HUB system with off-shot locales and cities similar to that of the Nintendo64’s The Legend Of Zelda: Ocarina Of Time. The Missions involved within the story see you encountering a range of activities, from helping civilians to eavesdropping on conversations, while attemptingElectronic Theatre Image to complete your surveillance of the proposed assassination, followed by the murder itself. Yes, murder. Assassin’s Creed, however, unlike the current videogame vanilla does not pose any moral dilemma; you are an assassin, your job is to kill, the people you kill are – as the story tells it – the bad guys.

            The combat is quite basic - using preset animations on only a single attack button - but then, combat is obviously only a last resort. Assassin’s Creed is in many ways quite derivative. Techniques such as the ability to use a special zoom function during Cut-Scenes and the shadowing effect on the first-person perspective are nice enough touches, but don’t aid the player immersion and are far from innovative; merely repackaging generation-old ideas under a Current-Generation skin. The, at first, seemingly unnecessarily complicated Control System remains heavily under the “hardcore gamer” banner as opposed to it’s most similar relations, the recent instalments in the Prince Of Persia series and, in-fact, the 3D iterations of the Grand Theft Auto franchise, which opted for more easily adopted methods. The cities are densely populated and brimming with life, while the HUB world is often a ten-minute trudge through lonely wilderness, and when many Character Models do appear on-screen it’s very common to spot several identical Models in even the smallest of crowds. Assassin’s Creed may well be one of the most backwards-thinking high-profile releases in the Current-Generation, but it does it with style. And that style is encouraging to a new adoptive of the Current-Generation’s power. As with Grand Theft Auto III on the PlayStation2 and Super Mario64, the sense of freedom in a videogame – no matter how narrow the actual construct – brings with it a sense of power, and Assassin’s Creed shines not in its’ established gameplay, but in it’s ability to make the player feel powerful.

            Where the newfound power of the Current-Generations has been put to good use, however, is in good-old-fashioned raw grunt. The Polygon Count on-screen is often ridiculous with minimal slowdown, and each is detailed exquisitely. The scenery stretches for miles with little fogging and the animation is fluid and responsive, if a little awkward at times. While the title clearly looks fantastic, there are Electronic Theatre Imagesome nagging issues which let it down. Polygon Clipping, Texture Tearing and Polygon Pop-Up are all present – the later of which far worse than in the also recently released Bladestorm: The Hundred Years’ War, a supposed “budget” release – and all of which are even more disappointing, being tiny issues that maybe another two months of development would of resolved. Sonically, again, Assassin’s Creed takes a top-league position. The occasional repeats of pedestrian commentary are excusable when considering the great deal of dialogue and elegant Score. However the lip-synching is often beyond hilarious.

            UBi Soft have a hit on their hands; there’s no two ways about that. But deservedly so? That’s a question with an answer seeming more like conjecture than a straight-forward statement. But then, as are most videogames. For every gamer that can’t argue the beauty of the The Legend Of Zelda series, there’s another eagerly awaiting the next instalment of Dr. Kawashima’s own brand of gaming. Assassin’s Creed is not the game that’s going to bridge that gap, but it is the game to delight those Xbox360 gamers bored of indulging on generic First-Person Shooters and Racing titles between their real big-hitters, at least until Grand Theft Auto IV arrives.Electronic Theatre Image

 

 

 

Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

16/11/07

Check out the current debate on Assassin's Creed here.

Get the latest Cheats and Tips for Assassin's Creed here.

Buy Assassin's Creed here

Return to the Xbox360 In-depth Reviews Archive here.

 

Top

Google
 

© Electronic Theatre 2003 - 2008 - email: kjoyce@electronictheatre.co.uk