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Beautiful Katamari

            The Katamari series – now seeing its fourth European release – is an unusual success given the face of today’s modern videogames industry. Not often in recent years has such a quirky, wholly eastern title managed to persuade western audiences of it’s worthiness for a third outing, let alone aElectronic Theatre Image fourth. When Rumble Roses stuttered at a second outing on the Xbox360, Rumble Roses XX, Electroplankton seems unlikely to be repeated and the Harvest Moon series appears to have hit a point of drastic decline in Europe, the only real acclaim can be taken by just a handful of titles; the Dynasty Warriors and Phoenix Wright series being two of note – both of which have tangible qualities known to do well in western markets. So what is it about the Katamari series?

            The WarioWare and Super Monkey Ball series had something in common; simple, addictive gameplay - something which the Katamari series has also carried in spades. And while this may have been enough to carry the series to a fourth release, could the magic have faded?

            Beautiful Katamari is an Xbox360 exclusive title, and has gained much publicity due to this fact. With every previous title having been PlayStation console exclusives, Beautiful Katamari raised eyebrows when it was announced for both PLAYSTATION3 and Xbox360. And further still, when it was announced that the PLAYSTATION3 version has been cancelled. Since the title’s Japanese release, it has been stated that both Wii and PLAYSTATION3 versions will Electronic Theatre Imageappear before too long, however the Xbox360 retains the honour of offering the first Current-Generation release.

            The idea of the game is fairly simple; you must roll your Katamari around an arena in order to meet special requirements – usually a specific size – by rolling over objects and adding them to your total. As you collect smaller objects, your Katamari will grow in size, allowing you to collect larger objects that may previously have been dangerous obstacles, and also travel to new, larger areas within the arena. Beginning around the size of a thumbnail, it won’t be too long till you’re roaming the city collecting people, cars, houses and, eventually, planets. Control of the Katamari, however, takes some getting used to. Once a small amount of playtime has been incremented, the controls seem natural, but following the a-typical videogame tank controls – both Analogue Sticks forward to move forward, left down to turn left, right down to turn right, and so on – the title will be ill-at-ease with beginners.

            The main adventure consists of only nine main Requests, but to see this as a short-coming is to miss the point. Beautiful Katamari is not a game concerned with getting from start to finish, it a game concerned with attention to detail. Finding all the titles’ Cousins and Presents, completing one-hundred percent of the Inventory, getting a High Score of a justifiable position on the Online Leaderboards – learning each stage from beginning to end, and learning how to navigate it in the quickest time possible, this is the essence of the Katamari series, and here Beautiful Katamari does not disappoint.

           However, there are many elements of the title that do. The Multi-Player Mode, although now allowing for online play, is desperately lacking any real substance and frustratingly difficult to navigate between gamers of appropriate skill level. The offline story hasn’t moved-on from the second title, and with a lack of other gameplay options, Beautiful Katamari Electronic Theatre Imagereally hasn’t progressed as well as it should. Akin to the Mario Party series; a winning formula may do well for a while, but without refinement and exploration, little new will be achieved.

            Beautiful Katamari retains the child’s play-brick look of its predecessors and, while never looking bad, never strikes the player as if it’s challenging the Xbox360. A great deal of physics processing lies underneath, but little that couldn’t be done on the previous-generation of systems, and it seems as though Beautiful Katamari doesn’t really want the High-Definition tagline it’s been warranted. Aurally, Beautiful Katamari shines. As has been a trait of all its predecessors, wacky and inspired tunes accompany the rolling rampages, mixing Electronic, Rock, Country and Pop with multi-lingual tracks to create a pitch-perfect backdrop for the mayhem on-screen.

            If Beautiful Katamari had an agenda to please the fans that have moved into the Xbox360 camp, it has succeeded. If the title was a hope to entice newcomers to a system they thought was simply not to their tastes – akin to the likes of Scene It! Lights, Camera Action! and Viva Piñata: Party Animals – it’s unlikely to convert any who don’t already own a previous title on another format. While Beautiful Katamari retains the series delights and charms it never even attempts to slightly repackage them, and so can easily be considered either a warm gesture, or a missed hit.Electronic Theatre Image

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

22/03/08

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