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     Blacksite

            Midway’s output over the last few years has been decidedly poor. The plan for annual updates in the Mortal Kombat franchise was undermined by lack lustre sales of mediocre titles and precious Electronic Theatre Imagelittle else has kept the once-great US publisher on-the-radar, except maybe the decidedly average Stranglehold, the XboxLIVE! Arcade re-hashes of their twenty-year-old releases. However – as some would say foolishly – in the wake of Halo 3, Midway have come back with not one, but two First-Person Shooters: the highly anticipated Unreal Tournament III, and the almost invisible Xbox360 release of Blacksite.

            Formally known as Blacksite: Area 51, the latest in Midway’s arsenal is to be considered the spiritual successor to the Xbox and PlayStation2’s Area 51, which, in-turn, was by many considered to be an update of the PlayStation and Arcade Light-Gun game of the same name. However, those who found themselves lost and uninvolved in the previous efforts the series has afforded needn’t be turned-off by Midway’s first attempt at an Xbox360 First-Person Shooter.

            Blacksite offers a similar squad-based involvement to that seen in Halo: Combat Evolved. Given minimal command over the two or three members off your squad – generally limited to targeted attacks and movement to a specified point – the game relies on your interaction with the rest of your squad to push forward many of the games conventions. However, this “interaction” is limited to speech samples directed at you by the members of your squad in a similar manner to that of Half-Life 2 and the Halo series, in that no action on your behalf is actually required other than hitting a pre-set Checkpoint to launch the A.I.’s next scripted event. The gameplay tasks the player with traversing through expansive linear paths in the exact same manner as that of Halo 3 – with wide-open arenas for large battles and tight corridors for more frantic fighting, and even featuring vehicle sections and area-securing set-pieces. The Levels are very well crafted with some exemplary design and enticing constructs that rarely see that player wishing themselves past an unfairly difficult or badly designed set-piece. The variety of environments and enemy types is pleasing and far in excel of this year’s perhaps most over-rated title, BioShock, and even competes with the likes of Halo 3 – obviously, the title’s most direct comparison – and Metroid Prime 3: Corruption.

The weapon variety, however, is substantially limited when compared with that of its peers. While numerically Blacksite may well be on a level playing field, in terms of those which are actually fun to use, the title stutters, and the player will probably play through the entire Single-Player Campaign using only two or three weapons of those available. The Multi-Player aspect of the title results in more dynamic use of the available weaponry, leading this journalist to believe that many of the guns were actually designed for use within Deathmatch Arenas, as opposed to Electronic Theatre Imagethe Single-Player Campaign. This aspect could be considered somewhat of an oversight given the title’s release date and it’s proximity to the latest arrival in the series considered to be the king of online console First-Person Shooters; once again, the Halo series.

A huge disappointment with the title though, is the distinct lack of Co-Operative play. Billed prior to release as one of the title’s Killer Apps., Blacksite has shipped to shop shelves without any sign of the gameplay mode, bar a few obviously tailored sections in the Campaign. Perhaps the mode shall be perfected and offered via Downloadable Content at a later date, yet still, the lack of such a huge feature at launch could never be described as anything other that a disappointment.

Blacksite pleases graphically. Very few bugs mar the generally well-created scenery, and the Character Models are intensely detailed. The environment illustrates the title’s atmosphere and never is the player presented with invisible walls or other gaming conundrums born of uninspired development. The aural quality is pitch-perfect, with the sound effects and speech samples aided to draw the player into the virtual construct and creating a very tangible, believable world.

While Midway have done little of note in the last few years, and could even be considered to have done little worthy of release on the Previous-Generation, the stories of Blacksite’s failure have been somewhat exaggerated. To say Blacksite is a bad game would be doing the developers, publishers and the game itself a huge disservice. While it may not have the girth to stand alongside The Orange Box, or the customisability to earn a place alongside Halo 3, the rest of this year’s First-Person Shooter arrivals will have more competition than they may have previously anticipated. Blacksite is not a masterpiece of videogame design, but it’s also no less than a well-designed, enjoyable romp through some well-realised Sci-Fi shenanigans.Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

07/01/08

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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