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    Robert Ludlum's The Bourne Conspiracy

            High Moon Studios have been under the spotlight quite a bit recently, thanks to their partnership with Sierra to develop Robert Ludlum’s The Bourne Conspiracy, the first Electronic Theatre Imagevideogame adaptation of Robert Ludlum’s Spy-Thriller novel trilogy. Much publicity has been given to the fact that the developers have decided to adapt directly from the original novels, as opposed to the more recent Hollywood motion-pictures – to the point of constructing their own impression of protagonist Jason Bourne, instead of creating a likeness of Matt Damon.

            Featuring a new story penned by the screenwriter of the motion pictures, Tony Gilroy, the game acts as a companion to series. Playing as Jason Bourne operating under a Black-Ops organisation called Treadstone, the player is tasked with assassinating a former African dictator named Nykwana Wombosi; who himself is aware of Bourne’s mission, and hires and assassin to take you out. The first Level involves some minor skittering between set-pieces and a few bouts of combat, leading you to believe the rest of the game will be incredibly cinematic and balanced, such as the likes of Resident Evil 4 and Lara Croft; Tomb Raider: Legend, however, this isn’t quite the case. Soon, the quantity of Quick Time Entry sequences in the game becomes more than annoying – especially when you’re left wishing that the developers had given you the opportunity to graft the is last twenty seconds of your own daring escape, after having done an hour of legwork.

            The story features the usual amount of twists and revelations, as well as a buxom female, but is largely irrelevant to the gameplay. Consisting of interchanges betweenElectronic Theatre Image close-combat, cover-based shooting and Quick-Time Entry segments, the only affect the plot has in the gameplay space is that of location.

            The combat featured in the title is basic, at best. Most combat sequence are initiated by a brief video sequence, before travelling into a close-up of the two in combat – it seems shocking that other enemies in the area will often simply wait for you to beat their comrade before taking their turn. Those equipped with guns, however, will open fire, and when combat sequences cannot be broken once entered into, players will often find themselves being gunned down due to an involuntary and inescapable bout of fisticuffs. Takedowns are well implemented manoeuvres, yet somewhat distance the player from the character they’re meant to be playing. Animated sequences of smashing heads into electricity boxes is all well and good, but when the infamous “pen attack” from the films and books is performed simply by pressing the B Button when your Takedown Meter allows while near a bright gold flashing object is quite jarring.

            The gunplay is from the Gears of War school of snap-cover shooting. The selection of weaponry available is limited, although fits the basic requirements of Pistol, Shotgun, Machine Gun and Automatic Rifle. A Sniper Rifle is featured in the game, but it’s inclusion is so completely dislocated that it’s acts as principally uninvolving as utilising Takedowns. A scope-view appears on-screen, and pans between targets asking the player to use a Quick-Time Entry command to take out the enemy.

Despite the Press Release claims prior to launch, Robert Ludlum’s The Bourne Conspiracy is incredibly linear. Not allowing any room whatsoever for individual interpretation, limiting player choices to the point where your super-spy is unable to use a ladder to climb a wall, and must instead traipseElectronic Theatre Image directly through an enemy building. Stating that the title is restrictive is most likely an understatement.

The Bourne Instinct feature is also rather poorly implemented. While at times it may be quite helpful – highlighting an object or person of interest, as well as briefly noting enemy locations on your Mini-Map – often it’ll simply spin the camera to an object you didn’t destroy in the last bout of combat, rather than the gate you need to go through just ahead of you.

The title is respectable graphically, sliding ahead of titles such as Turning Point: Fall Of Liberty and The Incredible Hulk: The Official Videogame, and is largely free of glitches. An grainy filter lends a unique aesthetic to Cut-Scenes and much of the game, but such polish is let down by a lack of attention to detail – such as no lip-synching, or movement at all, from your on-screen avatar when communicating with his commanders. The music is perhaps the best aspect of the game, flitting between ominous “spy” music and thundering action rock with same tempo as the increasing speed of your heart during tense moments.

High Moon Studios have indeed attempted to create something unique, but the feeling that the wrong licence may have been chosen remains apparent throughout. The player is never once asked to act as a spy and, instead, is left to dish out punishment throughout the game’s relatively short Single-Player Campaign. The close-combat can easily be broken and the gunplay has been seen in countless games already this year and, although borrowed wholesale from Gears of War in itself, has been replicated better in titles such as Dark Sector. Robert Ludlum’s The Bourne Conspiracy is repetitive, poorly realised and, above all, simply lacks any real sense of “fun”.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

13/08/08

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