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    ChromeHounds

Xbox360 releases have hardly been numerous in recent months, so it comes as little surprise that there are high expectations for July’s big releases; Take2’s Prey and SEGA’sElectronic Theatre Image ChromeHounds. Both these titles were previewed by Electronic Articles back at E3 2006 and showed some promise, specifically in its online Multi-Player Modes. However, despite its online features being touted as some of the finer parts of the game, when it finally reached UK shores back on the 7th July, 2006, hosting problems at SEGA meant that most players found playing online virtually impossible. Those issues have since been rectified and ChromeHounds has gained it’s full functionality, but does that actually mean that it’ll be any good? We’re dry on Xbox360 releases at the moment but that doesn’t ever justify buying a sub-standard game!

Released first to the Mech-loving Japanese market late last month, Xbox360 gamers will almost certainly recognise ChromeHounds as the impressive giant robot game that has been touted as the Next-Generation Mech title since the launch of the Next-Generation with the Xbox360. The game plays from a primarily third-person perspective with the option to switch to a weapon cam for a first-person view. You play as a mercenary in control of a large robot known as a “Hound” and must earn money and Hound parts through the successful completion of several Missions in Single-Player and through winning battles online in the Neroimus War: a persistant battleground that bears more than a slight resemblance to the PvP Modes found in many Massively Multi-Player Online Role-Playing Games.

The Single-Player Missions act as a form of tutorial chronicling the acts leading to the Neroimus War as the forty-two Missions are split over six seven Mission Campaigns that instruct the player in the use of ChromeHounds’ six different Hounds; the Soldier, Scout, Heavy Gunner, Defender, Commander and Sniper. Completing these Missions in a particularly quick time and performing extra Secondary Objectives Electronic Theatre Image will earn a player a higher Grade and extra parts for their Hounds. Although a Hound’s type is defined by the game based on the equipment used by the player, each Hound tends to lend itself to a certain job. Soldiers take the role of the standard all-purpose troop type, Defenders boast huge offensive and defensive abilities but a slow top speed, Snipers use accurate long range weaponry and Heavy Gunners can use long range indirect artillery style weaponry. Scouts and Tactics Commanders fill less combat-orientated roles, Scouts tend to have a higher top speed than the other classes, although typically at the cost of combat ability and are primarily used to capture COMBA’s. The Tactics Commander is the only Hound type that allows detailed analysis of the battlefield, due to the fact that the Tactics Commander has access to an enhanced Map that shows the positions of Hounds within the teams Network Area, and the only to broadcast it’s own Network Area. Once the concept of COMBA’s and Network Area is clear, the importance of these two classes becomes apparent. ChromeHounds makes a vague attempt to explain that in this alternate world, telecommunications have become highly unstable due to increased solar flare activity. Because of this, long range mobile communication is very difficult and short range communication towers known as COMBA’s are the only way of communicating between Hounds. This means that Electronic Theatre Image during play a gamer may only talk to members of their team provided that they are both within the Network Area broadcasted by captured COMBA’s and the Tactic Commander’s Network Array. Think of it like Mobile Phone coverage and you won’t be far off.

Online a player can participate in the Neroimus War in individual Missions, Deathmatch or as part of a Squad. Being mercenary, winning Battles online earns the player Credits which can then be used in the shop to pay for Mech parts and upgrades. As previously mentioned, the Neroimus War is persistant and ChromeHounds asks a player to declare their allegiance to one of the three countries, Sal Kar, Morskoj or Tarakai, at the start of each round, with the ultimate goal being victory for your chosen country, at which point the servers reset and the battle restarts. The Neroimus War is quite detailed and in-depth with many options available to the player, such as the ability to donate Credits to your countries war effort, and lots of spontaneous events such as the emergency defence of a city or the attack of province, with bigger rewards for gamers quick enough to get in on the action. In order to capture territory in the Neroimus War, players must join a Squad. Squads function similarly to the Guilds found in many Massivley Multi-Player Online Role-Playing Games and allow easy communication between members and allow the co-ordination of attacks.

Once of the strongest features of ChromeHounds is it’s excellent Hound Customisation options and Mech enthusiasts will love the extensive level ofElectronic Theatre Image building options available. Literally hundred of different Hound builds are possible through the combination of small and heavy arms, spacers, cockpits, chassis, generators and more. There are also lots of in-depth personalisation options such as camouflage and colouring. Hours of fun can be had simply messing around in the garage.

For all it’s ambition and options, it pains us to say that ChromeHounds is definitely not as good as it could have been. Not due to any of its innovations, but more because of some inherent flaws in the basic game. Despite that fact that realistically, no fifty-ton walking tank is likely to be particularly nippy, the Hounds, especially the huge Heavy Gunner class, are excruciatingly slow. This in itself leads to many inherent problems. Issue number one; getting from A-to-B is a long laborious process that if concluded by a swift destruction by enemy forces, becomes incredibly frustrating very quickly, especially on the fairly boring Single-Player Missions. The second big issue is the lack of difficulty in the combat. Being so slow, Hounds are easy to hit and as such mean that most battles are not determined by skill, but rather who has the toughest Hound. This also allows some of the long range units to become rather over powered, although tactical play can overcome this.

The Single-Player Mode makes few excuses for its obvious Electronic Theatre Image tutorial nature but also lacks the kind of user friendliness that a Tutorial should be based on. If you miss what your instructor says there is no way to review your Objectives, which can mean that you’ll need to quit and restart a Mission just to see what you need to do. Obviously, this is not fun. Instructions are also occasionally incredibly vague and it is incredibly apparent early on that the Single-Player Mode was added hastily.

On Standard or High-Definition, ChromeHounds generally looks great. All the Hounds have high-resolution textures the game make good use of lighting, which becomes very impressive in the night-time Missions. The game also has arguably the best looking weapon explosions of any game to date. Unfortunately the graphics are hardly without flaw. Some enemies and destructible buildings explode or fall down or just fade away in a particularly Current-Generation fashion and several Models are reused a little too much, making battlefields seem bland and repetitive. There are also noticeable Frame-Rate problems when there are too many explosions on-screen, and also, bizarrely, occasionally when the player is simply in first-person mode. The quality of sound in ChromeHounds also varies. Electronic Theatre Image While the guns and explosions all have a good meaty sound and the music is composed above average orchestral pieces, the Voice-Acting is flat and uninteresting and some sound effects can start to grate, possibly due more to the slow monotonous nature of Hound movement than the actual effect.

ChromeHounds in not a game for the casual gamer, nor is it a title for those yet to connect to XboxLIVE! The strongest part of ChromeHounds is the online Squad-based Neroimus War, which can eat up a lot of time, although not without it’s own merits and rewards. However, the Single-Player Missions, both offline and online can be very boring and lack any kind of charm or spark, a problem exaggerated by the poor Voice-Acting and slow movement speed. Mech fans can squeeze a lot of fun out of the Garage Mode alone and the thought of taking your own highly customised Hound online may be enough for some, but those looking for a pick-up-and-play Arcade Mech game will need to look elsewhere.Electronic Theatre Image

G-man                                                                                                                                         Reviews Score Table Interpretation.

19/07/06

Check out the current debate on ChromeHounds here.

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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