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       Condemned

            Having been previewed as one of the Xbox360’s first title’s at E3 2005, Condemned was a little brief, a little bug-ridden and a lot worrying. As SEGA’s entrance into the Xbox360 field, Electronic Theatre ImageCondemned did little to endear the public to SEGA’s more westernised development approach for the heavily-westernised gaming system and, in-fact, was clearly superseded by SEGA’s other early Xbox360 release on show, Full Auto. That’s not to say Condemned is without tact, style or substance; it’s just very easy to see how SEGA managed to shoot themselves in the foot with a title borne for the Grand Theft Auto and Manhunt generation, which has received lack-lustre sales in the UK when compared with its Launch Line-Up counter-parts.

            To discuss Condemned as another generic First-Person Shooter would simply be heresy. Condemned portrays its ambitions in a new mould; an incarnation resembling that of the Metroid Prime series’ eagerness for exploration through hugely expansive environments. The title relies heavily on close-quarter combat, often restraining the ammo for an entire Level. Entering the shoes of FBI Agent Ethan Thomas, you are thrust into a hell-torn city full of drug-addicts, serial-killers and, although never quite fully-explained, some devilish personification of evil in all it’s purity.

            Playing with an almost permanent two-inch visibility and little more with the torch-light, Condemned is a title that makes moves with its atmosphere. The title centres on creating that shrinking-feeling, with an atmosphere demonstrating the use of light sourcing used to great effect. Much like Project Gotham Racing 3, Condemned is guaranteed to be on the top of your list when that High-Definition display arrives. However, whilst creating the feeling of perpetually being in mortal-danger, it’s often unlikely that’ll you’ll stumble across certain death unless wholly unprepared for play (on many occasions, taking that break to make a cup of tea can cost you twenty-minutes play). The areas filled with enemies are few and far between – quite a blessing, consideringElectronic Theatre Image only two-or-three hits with most weaponry will end your investigation with a loud bump – and merely offering a momentary break from the fundamental-core of the absorbingly claustrophobic gameplay. The Checkpoints within Levels have been placed respectably for the best part, although the occasional Automatic-Save may see you left with very little health or, in one instance, unable to progress through having dropped the required weapon before reaching the Checkpoint. The earlier scenes take on the familiar settings of subway, abandoned warehouse, generic-empty-delopodated-building-no.423, and there’s only small variation to be had throughout the games over-bearing length.

            The plot is advanced mid-Level by phone calls from various characters. The placement of the communication is always perfect and punctuates the action well. However, the character assumed by the player is most unbelievable at the best-of-times and, when amidst all the gruesome slaughtering, being able to keep-his-cool and be full of one-line quips just pushes it into the realms of pure fantasy, totally breaking the boundaries of suspension-of-disbelief worked so hard for by the lighting, sound and enemy set-pieces. Condemned seems to be a title that chooses to offer it’s inadequacies for debate far more freely than others. Not ashamed for being a First-Person Shooter trying to attempt something different, but never really feeling comfortable in the either role.

The First-Person Combat System is one of the best I’ve witnessed in a First-Person Shooter, but still only paralleling with that of The Chronicles Of Riddick: Escape From Butcher Bay, which doesn’t quite Electronic Theatre Image attach the same gravitas. Each melee weapon has two swings; a full width and a forward stab, however, these swing animations happen totally at random and are in no-way dependant on your press of the RT Trigger.

Graphically, Monolith have managed to pull all the stops-out. Condemned is easily one of the better looking titles available for the Xbox360, however this could simply be due to the title’s incredibly short-sighted nature and lack of in-game animation. When in a bright enough light to be noticed, the surroundings are crisp and detailed, although it seems rather lazy that items can’t be damaged; even when attacking vending machines with a Crowbar. The character animation is very accomplished and, even though some cut-scenes could easily be considered ruff around-the-edges, running in high-definition is often astounding.

 The sound-quality is unmistakable however. With many developers seemingly content with reusing the same “ping-pung” sound effects in use since the early ‘80’s, it’s really relied-upon for companies such as Factor5 with their MoSyS System in-built in the GameCube to push the aural boundaries. Which, of course, makes Monolith’s dedication all-the-more endearing.

It seems that, while Condemned went down in Electronic Articles history of being one of the worst E3 showings, ever, Monolith have managed to release a title that lets itself astound, question and disappoint all at once. Whilst breaking boundaries, Condemned forces new restrictions into place. Much like the GameCube’s Geist, Condemned proves that although little has changed in the First-Person genre since Halo: Combat Evolved, it’s also actually quite difficult to change a genre so firmly-stead in it’s roots without a few teething problems. Electronic Theatre Image

Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

22/01/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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