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  Dark Sector

            Dark Sector is the latest release by the small development studio Digital Extremes, the team also responsible for the likes of Pariah and Unreal Championship on the Xbox. In a Third-Person ActionElectronic Theatre Image title, you take the role of Hayden Tenno, a military operative on a mission in Lasria (a fictional Russian city), where a virus has developed an infected the population. You too become infected, and learn new abilities borne from your disease.

            The release plays-out through a third-person camera, as a combat-orientated game. Tenno’s abilities include that of spawning a Glaive from his right hand – a bladed boomerang, as opposed to the polearm variety – which can be used as a projectile weapon. The Level design has been calculated well, allowing for both tight corridor shooting and large expanses filled with enemies. The variety of environments is pleasing too, and although you may think for only ten Chapters the title may be short, each is equally proportionate to a Chapter in Gears Of War – and here there are twice as many.

To the uninitiated, Tenno’s Glaive may seem like just another alternative weapon, but with all the powers it holds and the ability to slice-and-dice at mid-range with ease, the weapon is often your first port-of-call. Certain enemy types require tactics surrounding the use of different weapons – such as shielded human opponents, with whom a quick smash of the Glaive will disorientate, and a close-range shot with a shotgun will then putdown – and later Levels will find ammo running very thin on the ground. While the mid- and long-range combat is clearly refined and of stunning quality, the close-combat could be said to be rather lightweight. Dissolving into little more than mashing the B Button and hoping for the best, when thrown the Glaive can swiftly remove limbs and other extremities, at close-range it’s about as effective as a potatoe peeler.

The firearms selection could be considered slightly meagre, but is no more so than the likes of Gears Of War or Resident Evil 4. The player cannot use dropped enemy Electronic Theatre Imageweapons for more than a short period – they contain sensors that deactivate them when being used by someone with the infection – and so therefore must purchase any weapons they desire to use for a longer period of time from the Black Market. Essentially the Merchant from Resident Evil 4, here the player can buy and sell weaponry, as well as apply Upgrades found with the Levels. Upgrades are your generic clip-extender and fire-power enhancers, but their effects have been well implemented.

The comparisons to Capcom’s astounding Resident Evil 4 will be obvious from the title’s default viewpoint, and the Gears Of War’s inspiration is evident in the surroundings, the Cover System, and the execution of a Power Throw is remarkably similar to the Reloading feature seen in Epic’s big budget release. A series from which the publishers insist Dark Sector has drawn inspiration from may not be so obvious – The Legend Of Zelda – and from which the only element that relates is the mimicking of Link’s infamous Boomerang with Hayden Tenno’s Glaive. Not only does the Glaive automatically return, but it can also be used to carry elements – such as fire and electricity – from around the environments, and pick-up weapons and equipment. Using these abilities is key to solving the vast majority of the titles puzzles – puzzles which have been taken as a carbon-copy from The Legend Of Zelda series and repeated ad-infinitum; not so much as drawing inspiration as overusing an already tired technique.

It is evident that the title’s distinctly individual enemy types have different agendas set in their Artificial Intelligence. Human opponents rely on simple path-finding techniques and basic cover routines, and will rarely put you under further pressure when low on health. The zombie-esque mutants will simply amble towards you, charging when Electronic Theatre Imageprovoked, whereas the infected enemies you fight later in the game provide highly intelligent combat scenarios, forcing you to watch all sides as they leap about with intent and, above all, team work.

The game shows promise with some interesting techniques; the first Level takes place entirely in black-and-white, whilst the second begins with your control over your avatar loosened somewhat due to your character being in a daze. Many elements of the title recall the Xbox’s ill-fated trilogy, Advent Rising – a title that showed much promise, but failed to capitalise on much of it. Multi-Player, however, leaves a lot to be desired. The Glaive is simply not built for online play, as is evident with it’s rather unwieldy online usage, and with the options of only Infection and Epidemic, Team Deathmatch and All-On-One, there’s not much depth to keep you from going back to Halo 3 or Tom Clancy’s Rainbow Six: VEGAS 2 any time soon.

The title’s graphics are on-par with any big-budget release from the last two years in the genre – including Gears Of War – and some of the enemy Character Models on particular look fantastic. It’s a shame that Tenno himself isn’t a more likeable – or distinctive – character, but perhaps it was a conscious decision on behalf of the developers to have his transformation and Glaive – as opposed to his personality – as the star of the show. Environments vary from city streets to military and bases and ocean liners; each one as supremely detailed as even the likes of Call Of Duty 4: Modern Warfare, and putting titles with which a similarly, comparatively small budget could be attached – such as BulletWitch and Bully: Scholarship Edition – to shame. The music is a great addition to the atmosphere – suitably eerie when exploring a dimly let disused factory, and upbeat when in the middle of a fire fight in the plaza of a large building. Electronic Theatre ImageTransmissions of many kinds can be heard whilst roaming around the Levels – similar to the recordings in BioShock – and are an aid to the story’s narrative mid-play. And some of the quips by the Black Market shopkeeper are hilarious.

Coming from a relatively small developer, through a relatively small publisher, with a relatively small budget, Dark Sector confounds expectations. Not only does the title competently mesh many ideas from the best games of recent years, but also it does it with style and a more intriguing story than the likes of even Blacksite. Dark Sector is by no means perfect – areas of scenery which you should clearly be able to vault over never present you with the option to and graphical glitches are few, but do occur – but what it set-out to achieve it clearly does; an entertaining package for the gap between Gears Of War and the recently announced Gears Of War 2 that should earn it’s developer a little more respect.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

10/04/08

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