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  Def Jam Icon

            Def Jam Icon is the third in the series which began on the Xbox, GameCube and PlayStation2. Having launched on both PLAYSTATION3 and Xbox360, and having over a year of sales under its belt even by now, Def JamElectronic Theatre Image Icon can readily be found at retail outlets discounted prices. As the ratio of Beat-‘Em-Ups and Wrestling titles – of which the series has been considered a hybrid – on the Current-Generation systems increases, and titles such as Dead Or Alive 4 and Virtua Fighter 5 get competition from the likes of Soul Calibur IV, Street Fighter IV and Tekken 6, Def Jam Icon provides a cheap alternative for your fisticuff needs, but is it one that will provide as much entertainment?

            From start-to-finish, Def Jam Icon is a slick product. Stylish backdrops for Menu Screens and loaded with top-name Hip-Hop stars, each looking stunningly close to their real life counterparts. Various Single-Player match options are available, each establishing their own changes to the basic rules, and a Single-Player Campaign called Build-A-Label. In Build-A-Label mode, the player first creates their character using an enhanced version of EA’s typical system. Having been reengineered time-and-time-again over the years, the options available to the player are on tip-top form, and some suitably “street” characters can be made, along with many which may not be seen as so suitable.

The title features what is seemingly an idyllic view of the Hip-Hop sector of the music industry for those who are involved only at the consumer level. Every Cut-Scene-induced decision, bar none, whether it be who to sign to your label, getting an artist to remove a track by your artist from his mixtape, and even arguments between multi-millionaire recording artists are settled with rather public, very brutal brawls. While, of course, in reality these decisions are made in board rooms, in Def Jam Icon the player is given the iconic view of Hip-Hop artists trying to destroy each other – physically and financially – in the vein that artists today can only spend large amounts of money on false publicity to attain. Electronic Theatre ImageIt’s a hark back to the image of the industry in the mid-90’s; a situation that no doubt many of the artists included in the title would appreciate.

Playing along an interesting storyline – including backstabbing, corruption and plenty of ho’s – the player is not only tasked with fighting, but also a small amount of management. In no way comparable to the likes of Football Manager or The Sims, or even the Empires Mode in Dynasty Warriors 5: Empires, the options here are limited to choosing who to sign (by selecting the appropriate fight), keeping girls happy, whether or not to pay your artist’s bills, release budgets for records and the clothing which you own. With actions performed in no more than three Menus, and only a few button presses required between bouts for success, Build-A-Label’s management system is fundamentally limited, perhaps a recognition of the target audience being less fond of text-based activities than the hardcore, but it will still entertain regardless.

The fighting within the title is pleasing chunky and well balanced. Although the Artificial Intelligence often seems to be rather too in-tune with the environments at times, each of the combatants is well-designed, and the player-created characters fit well with the line-up. A large part of the combat involves the interactive Arenas. By “interactive”, I mean damage-dealing. Each is littered with traps that are set to the baseline of the track playing during the fight, and should the player get caught near in a hefty beat, large amounts of damage will be incurred. While mostly set at a slower pace and in more free-flowing Arenas, akin to a Wrestling title such as WWE SmackDown! Vs. Raw 2008, the gameplay relates closer to a distance based Beat-‘Em-Up such as the Dead Or Alive series. While damage can be inflicted by landing heavy close blows, winning matches relies on a combination of combo-timing and reversals.

The title shines graphically, with some fantastic Character Models and featuring fantastic damage effects in-game. The Arenas are cleverly stylised and the on-screen effect of the beating backdrops and dulled colours make for some Electronic Theatre Imagestunning imagery. Although being over a year old, there’s been little since that can claim to have equalled EA’s Hip-Hop brawler. The soundtrack is, unsurprisingly, littered with well-known Hip-Hop tracks, and may be some not so well-known. The ability to apply your own soundtrack to the title and have Arenas bend and shift to your own tunes is a stroke of genius.

Def Jam Icon is a stylish game from start to finish, and quite clearly takes it’s Hip-Hop inspiration seriously. A more essential release for fans of the music genre there simply has never been in the videogames industry, however, this doesn’t necessarily transfer to the mainstream or hardcore videogame audiences. Def Jam Icon’s accessibility is easily it’s worst aspect, relying on faint whirls of the Right Analogue Stick akin to Fight Night: Round 3 to land heavy blows and throws, while Face Button attacks seem limp in comparison. For the hardcore audience, the title will provide a decent experience through to completion, however, it simply lacks the depth of competing titles such as Virtua Fighter 5.

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

12/05/08

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