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    Enemy Territory: QUAKE Wars

            Enemy Territory: QUAKE Wars is a very different kettle-of-fish to that which the Quake regular may be expecting. Rather than pursuing the ongoing war between the human race and the Electronic Theatre ImageStrogg, as the first Xbox360 release in the franchise – QUAKE 4 – proceeded to, instead, Enemy Territory: QUAKE Wars appears rather devoid of story. This, however, is the premise for the title. Not interested in pushing forward the impending doom-theme of the series, nor classifying the player as anything other than a number, Enemy Territory: QUAKE Wars does not concentrate on a battle that could change the tide of war, but in-fact an endless amount of battles, representing the constant struggle for supremacy in the ongoing war.

            Taking it’s cue from titles such as the Battlefield series and Frontlines: Fuels Of War – and, to a lesser extent, having been inspired by the likes of The Outfit Enemy Territory: QUAKE Wars is a First-Person Squad-Based Strategy game, blurring the lines between First-Person Shooter and Real-Time Strategy possibly further than any that have gone before. Prior to engaging in battle, the player selects the army they shall fight for, and the Class of their character. There are five Classes under each army – GDF or Strogg – ranging from the Soldier with the ability to use Heavy Weapons, to the Medic stocked with Health Packs and the Covert Ops Sniper Rifle expert. Each Class is then upgradeable when gaining Experience in battle for completing appropriate tasks, such as repairing structures with an Engineer, and you can change Class mid-battle, should you find your selection inappropriate for the task at hand. The player can also command nearby troops. Basic commands Electronic Theatre Imagesuch as “follow me” and “I need Health” seem limited, but the Quick Chat system has been well implemented, and it’s unlikely your squad will ever fail to understand your commands.

            Enemy Territory: QUAKE Wars is a conversion of a PC game – a PC game that was released more than six months ago. Luckily, while Nerve were converting Splash Damage’s PC hit to the consoles, they realised that the lack of a Single-Player Campaign would be incredibly damaging to the title’s console release. The Campaign Maps are effectively very one-sided variations of the Multi-Player game – akin to The Outfit’s contrived, yet enjoyable Single-Player Campaign – which involve the player reaching a destination and performing a basic task, or defending an area or object. When attacking, objectives may range in name, but ultimately require the player to commit one of four actions; plant and defend a bomb, acquire an item and take it to another destination, hack an object or destroy something. When defending, the player must prevent their opponents from completing the above objectives.

            In addition to the Campaign Mode, there are two additional Single-Player gameplay options. The Training Mode is simply a ten-minute dive into the fundamentals of moving around the battlefield and completing objectives; as basic as it gets. The Instant Action Mode, however, is presumably an offering made to appease those that don’t have XboxLIVE!. Much like ShadowRun before it, Enemy Territory: QUAKE Wars is designed as predominantly an online game. However, unlike ShadowRun, Enemy Territory: QUAKE Wars features Electronic Theatre Imagean offline Skirmish-style gameplay mode in which you can play against Artificial Intelligence. Basically simple rehashes of the Campaign Levels, it is here that those without XboxLIVE! are meant to find depth in the title. However, with such a lacking sense of progression, and no rewards for doing so, it’s unlikely many players will find anything solely warranting purchase offline, and the lack of Split-Screen two-player Co-Operatively play is simply a wasted opportunity.

            Thankfully, Enemy Territory: QUAKE Wars steps into it’s stride online. Offering play for up to sixteen-players, Enemy Territory: QUAKE Wars plays a fine team-based online game, when the player manages to find one. While there’s no faulting the online play, the front-end could certainly have done with tidying-up and being made more efficient before release.

            Enemy Territory: QUAKE Wars’ graphical stylings follow the feel of the game as a whole; dated. While certainly not being bad, the lack of connection between player and on-screen avatar results in much of the game feeling loose and far from rigidly confined to create bottlenecks of activity, much like Frontlines: Fuels Of War created with ease on it’s handful of Maps. The Character Models are reliable while being far from groundbreaking, and the sound quality, too, is passable.

            Enemy Territory: QUAKE Wars is a good game. It had a target, and hits it square. Little in the way of flair, depth or attention to the Single-Player element is evident in the title, and from the first play most gamers will realise that everything Enemy Territory: QUAKE Wars attempts has already been achieved – and with more style – elsewhere. However, it still plays a fair game; and a rewarding one online. Players will either be convinced or left wanting within minutes of play, so it’s somewhat of a shame to say that most will be in the second camp.Electronic Theatre Image

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

05/06/08

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