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      Far Cry Instincts: Predator

            Far Cry Instincts: Predator for the Xbox360 has had a fairly turbulent period in development. While Ubi Soft Montreal have stated that they wanted to bring the franchise to those who have moved onto the Xbox360 without disappointing those who have remained with their Xbox, the original FarElectronic Theatre Image Cry development team have become rather vocal about their disappointment with the original console conversion of Far Cry: Instincts for the Xbox.

            Far Cry: Instincts as an exclusive Xbox release went down quite well with the Electronic Articles writers upon its release mid-last year. Far Cry Instincts: Predator offers a comprehensive coverage of the console releases in the series, including both the original Xbox release, and it’s sequel Far Cry Instincts: Evolution, as well as the Multi-Player Map Editor and a variety of online and offline Multi-Player gameplay options.

            The first part of the title, the Instincts Story, is disappointing to say the least. Much seems to have been lost in the conversion, and what Xbox360 gamers are offered appears to be little more than a lukewarm port of the original title. Enemy A.I. is disastrous; whereas previously the game had encouraged the player to stalk their prey – avoiding rash decisions and calculating their death with both skill and cunning – this time around, the intelligence is so vague that players often need not even think about the placement of enemies as for most of the title, enemies will simply stop when reaching the next in-game Checkpoint. The basic premise of stalking, silent kills and stealth is interesting, but simply blown apart not by the detailed environments, nor Electronic Theatre Image the well balanced placement of enemies, vehicles and ammunition, but by the lack of interest in killing enemies who present themselves as little more than rag-doll puppets.

            The Maps are constructed well, and the ammunition is paced well to exaggerate the environment structure and principles. Should you wish to play through the title in the way imagined and, generally, expected, the title plays through as an interesting First-Person Shooter which at least attempts to push some minor gameplay boundaries.

            The second story, Unlocked only after the Instincts Story has been completed – which is bound to annoy those who’ve already played through the original release on the Xbox – is known as Predator. This title has clearly benefited from being ported during the time of the games creation, as it fares much better on the Xbox360. While the enemy A.I. remains disappointing and the story is incredibly short when compared to the previous, new additions have been added which rejuvenate the clearly stale formula somewhat. The inclusion of seeking out plant life in order to increase the longevity of your Feral Abilities is an improvement, even if executed as distastefully as the hunting ideology in Metal Gear Solid 3: Snake Eater. The story features many more twists and offers a much more engrossing appeal than that of the first. Being betrayed is one thing; being led to your death by the Electronic Theatre Image woman you love is a whole other kettle-of-fish.

            The Trap System returns and new weapons are few. The Map design however, is less rewarding. Seemingly paralleling the Nintendo64’s first First-Person Shooter, Turok: Dinosaur Hunter, there’s little that could be seen as an exemplary continuation of the design ethics of the first title.

            The big pull for Far Cry fanatics – whether on PC or console – has always been the Multi-Player options, and it is here where Xbox360 gamers get treated. With a huge host of Maps available from-the-off and, of course, the ability to use the incredibly comprehensive Map Editor to create and upload your own visions, Far Cry Instincts: Predator pulls together the highlights of both Xbox releases within a breeze. The usual gameplay modes are evident, although, much like those in Perfect Dark Zero, may not be instantly recognisable as they have been dressed up with titles such as Steal The Sample (a Capture The Flag Mode) and Chaos (simple Deathmatch). The options available are tailored to the hardcore-end of the First-Person Shooter market extensively and include the fabled Predator Mode; the ability to supercharge your attack with Feral Abilities such as increased speed and agility, and the ravaging Combat Charge.

            The graphics have seen no modifications between the Xbox releases and this Xbox360 package. The water effects are pleasing, but it’s clear the draw-distance isn’t exemplary for the Xbox360, and the Character Models are bland to the point of extremity. Electronic Theatre Image The animation is fair, but, given the title’s short-comings, it would have been a wise decision that the game should have received even the slightest update, such as that which was seen in Activision’s GUN, whereas the resulting release is more comparable to the luck-lustre Tony Hawk’s American Wasteland in terms of appreciation for the format benefiting from the title’s arrival. The sound quality too, is identical to that of the systems forebear and, while the welcome touches (such as a ringing-in-the-ears when a grenade explodes nearby) are clearly enhancing the experience, little has been done that hasn’t gone before.

            Far Cry Instincts: Predator offers a package of amazing value to fans of the original Xbox release; however, it’s unlikely to draw any new fans to the fold. Whilst not being a bad game, by any sense, Far Cry Instincts: Predator refuses to push any boundaries; including that which the first title established. A graphical and aural update would’ve been nice, but the package obviously has its target market, and refuses to dare to move an inch outside of the established branding. Electronic Theatre Image

 

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

10/06/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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