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    Fight Night Round 3

            The Xbox360 is home to many Sports titles. As any console, the usual selection of FIFA, NHL and NBA titles have arrived, alongside the fantastic MotoGP ’06, Amped 3 and Rockstar Games Presents: Table Tennis and the so-so Top Spin 2. Fight Night Round 3 has a lot to prove if it’s to take pride of place asElectronic Theatre Image one of the Xbox360’s top-ranking Sports Simulators – the definite target EA are aiming for.

            The goal of Sports Simulator is made immediately apparent by the lack of window dressing. There is no on-screen furniture, whatsoever; no Health Bars, no Clock, no High Score. The fighters dominate the screen, as their Character Models are the most telling sign of the Match’s progress. The Career Mode allows you to play as either a boxing legend or create your own, working through Fight Contracts and Training in order to rise through the ranks and become the most famous boxer in history.

            The system used throughout the Career Mode is well-balanced, but inevitably suffers from a flawed presentation. While rising through the ranks there is actually very little to denote any achievement. More money is awarded and new Venues become available to stage the fights, however both are limited and after only a handful of Matches, all the Venues will be unlocked and the player will have more money in their bankroll then both the Shop and Trainers will be able to spend for you. Training before fights takes the place of a series of Mini-Games – aElectronic Theatre Image small selection depending on the Training you decide your fighter needs. While offering a little distraction, there is little more than push/pull Analogue Stick games or button-bashers, and after the first few tries the player will most likely give-up and use the Auto-Train feature, even though it invariably ends-up with less Points being added to your fighters Attributes.

            The Fighting System within the title is rewarding, if confusing for beginners. Most attacks are controlled via the Right Analogue Stick, and further punches can be thrown with a combination of the Lean Manoeuvre – the L Trigger. The Block action is difficult to perform, but with practice becomes essential and Illegal Blows are easy enough to execute when needed, but just out-of-reach in times when a player may be called-up for breaking the rules.     

The title includes the generic options of Exhibition and Multi-Player, as well as online play. XboxLIVE! offers some brilliantly-paced, Lag-free scrapping shenanigans, but offers little to increase the appeal.

            The titles graphics are far above average. The uninspiring presentation of previous EA Xbox360 releases have clearly been noted through their backlash, and Fight Night Round 3 causes a storm. The crisp visuals and splendid animationElectronic Theatre Image are never marred by Frame-Rate issues or visual bugging as would be expected with a title so seemingly rushed for release. The sound quality is also of a high-standard, only let-down by the ridiculously repetitive Commentary.

            Fight Night Round 3 offers little in the way of advancement of the Boxing Simulator genre, however, it does passably secure the ideals of the previous generations. Detailing the achievements of the Xbox360’s aesthetics maybe worthwhile for many gamers – seemingly so with the title’s peak in the UK Sales Chart – however, for videogames connoisseurs, there is little Fight Night Round 3 has to offer over the SNES’s Boxing Legends Of The Ring. Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

30/08/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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