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       Football Manager 2006

            The Football Manager series may be the newest Football Management Sim on the market (excluding the recently released Pro Evolution Soccer Management), but it’s certainly got its heritage. Being developed by the ex-developers of the Championship Electronic Theatre Image Manager series, a parting-of-ways allowed SEGA to pick-up-the-ball, as it were, and run with it. For the first time, a Football Management Sim has received a console port under the watchful eyes of the original PC development team.

            Many legends have fallen under the weight of Football Management Sims, and not least the stat-heavy, Menu-System nature of such titles. Football Manager 2006 deviates little from this path; inherently following the construct of its PC sibling. A click of the L Button brings the Home Menu into view, allowing selection from a series of Situation-Menus; going more in detail on your team, the League and other such frequently viewed options. From these Menus further details can be secured from simple player statistics through to their training sessions, contract details, recent play-form and even their favourite personnel at your club.

            The sheer level of detail available from a few button presses is very impressive, but positively daunting to the inexperienced player. Having added options to allow much of the in-depth management to be handled by the AI and often interference from present-absentees in order to prevent your crippling yourself, Electronic Theatre Image Sports Interactive have taken into account the console nature of the title, however, it seems almost crippling for a title striving for mass market approval on the Xbox360 to manage it’s HUB system through only a text-based Menu. While this play-take will be inline with those moving away from the PC gaming and looking for a little recognisable comfort on their console, for those borne of the PlayStation-era a HUB system incorporating image-profiles for each action - i.e. nine selectable images representing player options, match options, transfer options, stadium/staff options, League/Cup profiles, Fixtures, team tactics, manager options and the latest news – would have bridged the gap no-end, and would’ve limited the quantity of the title arriving in the Pre-Owned bin, not because the player didn’t enjoy it, but because the player didn’t have the patience to fulfil the basic knowledge requirement demanded to even simply begin playing the title.

            The structure of the title is commendable. Once the player has become accustomed, flicking between Menus on the constantly re-negotiated Electronic Theatre Image positioning of the Face Buttons is very intuitive. Some time has clearly been spent aligning the title for a fanbase moving from PC to console and has achieved many of its goals. Little has been lost in the translation and to the avid fan promoting Brighton to the Premiership remains as addictive as the First-Person Shooter finds achieving his 10 Headshots, 100 Headshots and 1000 Headshots Achievements in Perfect Dark Zero.

            Obviously, the title’s graphics are far from pushing the Xbox360. As far as Football Manager 2006’s next-generation presence is concerned, it has benefited the ability to push through the frankly ridiculous amount of calculations needed when running four Leagues in four Nations simultaneously. The match engine remains the top-down discuss-based interpretation of a Football Match that fans of the genre will have become accustomed to. The title’s sound effects also, are clearly not its selling-point, as, for the most-part, they simply don’t even exist.

            Football Manager 2006 may not have attempted anything new, but it’s accomplished an achievement which very few competitor’s have seen fit to; a comparable port to the console audience. There is very little to distinguish the title from it’s PC counterpart – both it’s failings and it’s blessing – and it’s reliance on knowledge of the genre is a little Electronic Theatre Image short-sighted. However, for fans of Football, it’s very easy to forgive these failings once having dedicated the time to learn the title’s functionality, and for fans of gaming the title adds an interesting level of depth to your Action/Adventure heavy collection.Electronic Theatre Image

 

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

17/04/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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