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    Frontlines: Fuels of War

            From the creators of the most popular Mod for Battlefield 1942, then amateurs, now turned into a professional development team, Kaos Electronic Theatre ImageStudios, comes Frontlines: Fuels Of War. Set in the near-future providing war-torn cityscapes as it’s playground, Frontlines: Fuels Of War is THQ’s hope for the tug-of-war style First-Person Shooter crown.

            Akin to the Battlefield series – and in many respects, THQ’s first Xbox360 offering; The Outfit Frontlines: Fuels Of War is an objective-based First-Person Shooter in which moving from and to, and capturing each outpost is the order of the day.

            The Single-Player Campaign consists of only seven Missions, and as such has often been the biggest criticisms of the game. Much like ShadowRun and Warhawk before it, and Enemy Territory: QUAKE Wars since, Frontlines: Fuels Of War has been built primarily around online Multi-Player, and so the fact that the Single-Player does actually amount to a worthwhile effort is more than can be said for many of it’s peers. Each of the Missions takes around forty-to-ninety minutes on first play-through, and so the Single-Player Campaign still holds a meaty six or so hours – more than recent releases such as Army Of Two and Jumper: Griffin’s Story. Each of the Missions plays-out as a subtly disguised training area for the Multi-Player, introducing new weapons and tech when necessary, as the player advances. The Single-Player Campaign’s story is comparatively light-weight to many recent First-Person releases, although contains less holes than Midway’s BlackSite, but the competent – if not amazing – Artificial Intelligence still make for a rewarding experience.

            The scenery is full of the usual drab oil refineries and city streets that modern First-Person Shooters throw-up, but each is littered with detail. On a par with the likes of Tom Clancy’s Ghost Recon: Advanced Warfighter, litter blows in the streets and gunfire can be heard for miles around. The weapon variety is basic, but justifiably so. What isn’t so justifiable, however, is the limited ammo supply. A convenience for tactics sake in Multi-Player, but why in Single-Player it’s not possible to pick-up dropped enemy weapons will forever remain a mystery. Frontlines: Fuels Of War consists of the usual array of tanks and 4x4s to drive, but also features a selection of Drones. Drones are small remote-controlled vehicles that come equipped with machine guns, rocket launchers or mines, and can have devastating consequences.

            Online, however, is where things really heat-up. With a fantastic assortment of gameplay scenarios and the ability to tweak matches toElectronic Theatre Image their finest details allows players to be inventive, and weapon Roll-Outs and Character Classes allow in-team balance to be rewarding in any circumstances. Allowing up to fifty-players online, Frontlines: Fuels Of War currently holds the record as the largest online battlefield available on consoles, and does it with grace. Games are stable and relatively trouble-free, and finding players of equal skill level is a breeze. The one issue with online play comes with that of the Achievements: for a game so concerned with encouraging online play and a development team whose success depends on garnering a strong online community, the Achievements offer little for extended play. Had the studio realised the potential of the Achievements System I dare say it would be a different story, but as things stand, it could never be classed as anything more than a missed opportunity.

            Frontlines: Fuels Of War is graphically capable, but never really sparkles. Like Halo 3 before it, it soon becomes clear that the Xbox360’s capabilities have been used elsewhere, and that Frontlines: Fuels Of War was never going to be the best looking game on the system. As is often the case, the soundtrack promotes the same values as the visuals, and has thankfully chosen to avoid licensed tracks.

            Frontlines: Fuels Of War is a package that delivers on it’s promises. Neatly settling atop its genre, but without shaking up to much ground. It’s easy to see how Frontlines: Fuels Of War could be toppled – and probably will be before the year is out – but as a team with something to prove, Kaos Studios have made their mark.

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

06/07/08

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