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                           Electronic Theatre Image

       GUN

            As an Xbox360 Launch title, GUN has done little to impress. Having been kept securely under lock-and-key by Activision since the first muttered words at E3 2005, the title flew into the loop in November as one of the Christmas challengers, alongside Ubi Soft’s Prince Of Persia: The Two Thrones, EA’s Need For Speed: Most Wanted, Nintendo’s Battalion Wars and Mario Smash Football, competing Xbox360 Launch titles Perfect Dark Zero, Project Gotham Racing 3 and Activision’s own True Crime: New York City. Having Electronic Theatre Image been previewed for the GameCube and PlayStation2 far ahead of its Xbox360 unveiling, it was thought that some renovation was being included with the highly anticipated next-gen launch. Well, that may not necessarily have been the case, but nevertheless, GUN still has a lot of promises to live-up to whether or not it breaks any boundaries – and the big question hanging over Activision and what seems to be their waning desire to fulfil the public’s expectations with titles that are considered as good as their peers, if not better.

            Activision have taken plenty of hits from the industry lately. Having been a driving force since the NES, the publishers have strived to bring a vast range of titles to the gaming public in a wide variety of genres. Now the industry is maturing, and publishers are dropping like flies, Activision have made their play and done it well. Although it can be said that their general release schedule, at any point in the year, will show a list with titles ranging from good to Electronic Theatre Image unacceptably underdeveloped, the honour of being one of the largest publishing forces in the industry can’t be denied to them. It’s with this honour that titles such as GUN manage to surface; due to Activision’s almost insurmountable resources (thanks to the underdeveloped titles such as Ultimate Spider-Man, Call Of Duty: Big Red One and True Crime: New York City) some more inspiring title manage to emerge.

            GUN takes place in the Wild West and details the adventure of Colton White on a quest for revenge, and to piece together the missing parts of his past (but, more importantly, revenge). After a very brief Training Mission, the title open fires and plunges you into a shoot-out on a Steamboat, a set-piece that cuts above many over titles opening pieces. With a fair-sized Map and an explicitly detailed plot, GUN spurs through twisting Mission Objectives, Cut-Scenes and Side-Quests in a fashion far more expansive than 2004’s Red Dead Revolver – although not without having taken its inspiration. The Boss Fights in Electronic Theatre Image particular, whilst taking place in general Map terrain as opposed to some inaccessible shack or canyon, are structured as a set-piece reminiscent of each Mission available in Red Dead Revolver, however GUN clearly has more stamina, freedom and ingenuity. The Side-Quests are split into several categories, including Pony Express, Wanted Posters and Marshal Missions and each vary in objective and each reward with Experience. Pony Express Missions see you dashing back-and-forth obtaining and returning a desired object within a pre-set Time Limit monitored by a Meter on the top-left of the screen. Wanted Posters will set you either an individual or a Gang to hunt down and apprehend either dead or alive, or may specify which is to be the desired preference, and Marshal/Sheriff Missions require you to run errands, defend public figures or generally defend the particular town from invaders.

            The Desert acts as the HUB for the best part of the title, with the story taking you from town-to-town littered throughout. The desert represents a more The Legend Of Zelda: Ocarina Of Time-esque land of distance and voyage as opposed to the Grand Theft Auto: San Andreas approach much-mooted by the Electronic Theatre Image gaming press; and is all the better for it. Creating a captivating space full of Bandits and Wanted Criminals as opposed to street punks and bystanders generally avoiding any participation in the on-screen action.

            Although the graphics are clearly polished, and of an incredibly high standard, they are exactly the same as those seen in the simultaneously produced GameCube version. Another piece of the multi-format puzzle is the Loading time – quick enough to be ignorable, but at often twice as long as the GameCube equivalent, quite ridiculous. The camera enters a close, over-the-shoulder type camera when your weapon is drawn; clearly inspired by Resident Evil 4, although placed closer to the Hitman series on screen, allowing the view of many of the high-polygon models in a wide-angle. The character models, for the best-part, are animated Electronic Theatre Image very well, although the enemies do seem to have an uncanny ability to slide in-and-out of cover whilst squatting… Whilst the soundtrack is mostly ignorable, the voice-acting is brilliant and the sound of metal tearing through flesh is spot-on.

            GUN is one of those titles that seemingly appears out of nowhere and grabs peoples’ attention, building-up expectations without ever actually trying to. Through doing this, it obviously dictates as to whether a game ultimately succeeds or fails: if expectations rise too high it may be inevitable that the game will disappoint. Although GUN would be considered ridiculously short by Final Fantasy or The Legend Of Zelda aficionados, it’s a relative length for a story-led Adventure title – room for enough twists and turns in the plot without disenfranchising the player, nor create a distancing from the on-screen avatar. Although you may complete many Side-Quests throughout the game, they add some nice spice and longevity to the title with a few of the Xbox360’s Achievements revolving around them. GUN is a very inspired and complete title that may disappoint those having just purchased their shiny new Xbox360, only to play what is effectively a GameCube game, but it should be given the recognition it deserves as a cleverly developed title in its own right. After all, graphics aren’t everything…Electronic Theatre Image Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

09/01/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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