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Halo 3

            Saying now that Halo 3 is the most anticipated game of the year would be a somewhat drastic understatement. Being the sole reason many have chosen to splash out nearly £300 on a new videogame console – or at least,Electronic Theatre Image the main reason – the title’s developer, Bungie, have a lot of expectation built around their latest offering in the franchise. 2001’s Halo: Combat Evolved is still considered one of the finest First-Person Shooters created, and it’s sequel, 2004’s Halo 2 – although disappointing for many – has managed to rack-up more hours of online play within the public arena than any other console title, ever. And now, after nearly two-and-a-half years of sneak-peeks and trailers, Halo 3 has arrived to lead the Xbox360’s Christmas 2007 onslaught.

            Immediately, those familiar with the first offering will find themselves at home. Although there have been slight modifications to the Control System, the structure of the Campaign is practically identical to the previous releases in the franchise; with a total of nine Missions, each divided into Episodes. The title begins with Master Chief’s return to Earth: the Covenant are in control and have scattered the last of the human armies. Threatening to activate the Halo rings, Master Chief must uncover a secret that has been hidden under the sands of Africa for nearly a Millennia, and discover whether this secret is the key to humankind’s salvation, or destruction. And that’s before we bring the parasitic Flood into the equation.

            The Campaign is playable in both Single-Player and Co-Operative play modes, with the Co-Operative play open for up to four players on a single machine, as well as through a System Link set-up or over the XboxLIVE! online network. While the fight may now have been brought to Earth, the distinctive Halo themes remain apparent throughout the campaign. Lush dense forests and open-plain desert environments are contrasted by the stark sterile aesthetics of the interior, distinctly Sci-Fi locations. The Level design is practically flawless. Whilst many of the current-crop of First-Person Shooters may be stuck dwelling with the archaic formula of creating tight corridors for controlled fighting followed by a wide-open space for an onslaught, and playing on-loop, Electronic Theatre ImageHalo 3 creates diverse action-orientated set-pieces through the use of enemy placement and weaponry and vehicle availability. Although the game has certainly lost much of the feeling of being part of a squad – as so expertly demonstrated in the first title – the ideology of the Halo series and furore of the situation at-hand is never left wanting.

The Checkpoint System remains as effective as ever – it remains apparent throughout that a great deal of attention has been paid to the rolling-nature of the title, placing it alongside the likes of Metroid Prime and the perfectly-balanced Resident Evil 4 as a testament to videogame structure and pacing – and a revision of the Respawn rules during Co-Operative play invites new tactics to the fray.

Halo 3 features a welcoming overhaul to it’s in-game A.I.. In comparison to what is probably the title’s closet rival – the mighty Half-Life 2 – this is one area in which the progression of technology since the launch of it’s critically-acclaimed competitor has clearly benefited Bungie’s new baby. The enemies – both Covenant and Flood – feature incredibly distinctive fighting attributes. While smaller groups of enemies, especially squads of Grunts, often scatter and flee in your presence – and even larger groups after a few choice heads have been taken-down – the larger Brutes and Hunters are generally determined to take Master Chief out, utilising cover and equipment with the fluidity of any human opponent. The Flood themselves are aggressive throughout, with little room for tactics other than overwhelming the enemy. Their brief and infrequent appearances within the Campaign call for a drastic change in player tactics – a formation of enemy differentials that was desperately missing from the Xbox360’s recent First-Person big-hitter, BioShock. The title’s Physics Engine is also incredibly impressive, yet doesn’t excel above the top-line of it’s competition.

The weaponry and vehicles on offer in the title will be familiar to those having previously played either of the titles’ precursors, with subtle modifications alongside the limited additions. The Needler, for example, has now been improved somewhat, although can no longer be dual-wielded – a balancing act that has been filtering back-and-forth since Halo: Combat Evolved, and now seems to have settled nicely within the constraints of the rest of the game’s arsenal. The Mongoose – a two-man USNC bike – plays a big part in the title, and brings some intense new tactical play to both the Campaign and Multi-Player modes. Other new additionsElectronic Theatre Image include the Brute Chopper – a single-wheeled bike-esque craft with two mounted Brute Cannons – and a variety of grenades and Equipment (with the command for their use placed upon the X Button, as noted in many articles discussing the readdress of the Control System for the final release in the trilogy), with the much-touted Bubble Shield of particular interest in Multi-Player matches.

Multi-Player is, of course, considered as important as the almost flawless Campaign on offer. While the Co-Operative functions as would be expected, the Deathmatch options have taken a sudden turn. After the Multi-Player Beta, offered free to those who purchased Crackdown earlier in the year, Bungie have certainly taken note. Offering up to sixteen player matches across eleven pre-built Maps, in one of nine gameplay modes, Halo 3 certainly has the numbers checking the right boxes on paper, and, thankfully, playability doesn’t suffer. Amongst all the wonderful – if a little overdue – Character Customisation options and the ability to edit Maps and game rules, we get onto some actual, genuinely inspiring and tactical gameplay. The weaponry and vehicles have been balanced so spectacularly, that any skilled player is rarely at a disadvantage with any of the available equipment. Much like the ever under-rated ShadowRun, it’s very clear a lot of time has been spent fine-tuning the artillery for both the Campaign and Multi-Player modes. The Map list is quite obviously going to rapidly expand; not least with the remake of Halo 2’s Zanzibar, now known as Last Resort, hinting that there may well be many more – if not all – of the previous titles’ Maps due to arrive.

Halo 3’s graphics are, to be honest, probably not quite what the average-gamer is expecting. While the Cut-Scenes are simply astounding, with animation far superior to anything witnessed so far on the Xbox360, the in-game graphics are often a little lack-lustre, maybe even if onlyElectronic Theatre Image because the expectations were so high. While there is nothing wrong with Halo 3’s lively palette and almost-immaculate representation of real-world objects, many having witnessed little more than the official trailers may be waiting in anticipation of a KillZone-esque, dark and gritty Halo. The explosion and water effects are often simply astounding and the on-screen Polygon Count can blow-your-mind at times, the textures rarely surprise yet always stand-up to pixilation-inspection, and the size of the Campaign Maps is often incredible when coupled with the lack of Loading Screens. However, the common flaws of Polygon Cross-Pollination and occasional Draw-Distance issues still occur, if rarely.

The sound quality is simply superb. The thematic Halo Score returns with plenty of polish and the sound effects, including both human and alien speech, enhance the atmosphere no-end without distraction. The dialogue is plentiful and rarely repeats within a Mission, and the Cut-Scenes feature some dramatic, if occasionally corny, interchanges that are genuinely engaging.

Halo 3 is the showboat that Microsoft, and early Xbox360 adopters, have had their hopes pinned-on. And in being that showboat, there is no doubt that Halo 3 has succeeded. Creating the finest release in their series is usually the main reason a developer of such stature as that of Bungie would wish to devote three years to a title, creating the finest title on its’ chosen system is a goal that can only be dreamt of. Creating a pillar of the genre, as Bungie have, is something very rare indeed. While fans of the series may be up-in-arms at the suggestion that Halo had previously been considered the finest title of its genus simply due to the lack of genre-defining competition, Halo 3 has rectified any doubt that it does not belong alongside those titles considered pioneering.Electronic Theatre Image

 

 

 

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Kev J.                                                                                                                                           Reviews Score Table Interpretation.

24/09/07

Check out the current debate on Halo 3 here.

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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