tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » In-depth reviews archive » Xbox360 » Jumper: Griffin's Story
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive
tr.gif (156 bytes)

                                                                                     

               Electronic Theatre Image

     Jumper: Griffin's Story

            Jumper: Griffin’s Story has received little hype, or in-fact, any kind of press coverage at all prior to release. Perhaps that’s because the film which the title is based on has also received Electronic Theatre Imagelittle in the way of attention when considering it’s lead actors; Hollywood heavyweight Samuel L. Jackson and born-to-be-wooden son of Star Wars Hayden Christensen.

            It’s not all-too-shocking that the game has slipped by many unnoticed – regardless of whether the motion picture deserved more of the lime light – it’s rather low budget and reasonably unknown development team – Brash Games - don’t exactly inspire a even a glimmer of hope.

            However, this may be unjustified. Jumper: Griffin’s Story has some interesting ideas. Following the rather generic formula of a Third-Person Action game, the basic gameplay is a rather uninspired linear trudge through drones of identikit enemies – and a rather short one at that. The Combat System, however, is very well crafted. Automatically locking-on to the closest enemy, four rectangles appear around the target: front, back, left and right. Each rectangle on the enemy corresponds to a Face Button, and pressing any will attack that location. Further depth is added by red layers, which when attacked will result in an enemy counter-attack that lands a devastating blow ninety-five percent of the time, and green layers, which when attacked will increase the charge in the player’s Finishing Move Meter.

            The green Meter below the Health Bar represents the availability of your Finishing Moves. Finishing Moves are executed by holding the LB Button and, once again, by pressing any Face Button; incredibly deadly; but can be blocked Electronic Theatre Imagelike any other move. The occasional random besting of an enemy will initiate a Cut-Scene in which a special Drop Zone kill is achieved – these are by far the best technical demonstration within the title, and while pleasing at first, entirely unoriginal.

            Consisting of only six Levels, it’s not difficult to complete the game in less than three hours. However, as can be seen by the alignment of the Xbox360 Achievements, the game encourages several replays. Exactly why the developers would think the player would wish to play through the title a second time – other than for the Achievements – is entirely a mystery. A lack of High Score Tables, Unlockables or even differing Difficulty Settings immediately hamstring this entirely half-baked approach of adding longevity when compared to modern day classics in the genre; Devil May Cry 4, Kingdom Under Fire: Circle Of Doom and God Of War all offer drastically more rewarding incentives.

            Jumper: Griffin’s Story is aesthetically basic, to put it mildly. Using what appear to be PlayStation2-based Character Models and with only the odd texture representing what the Xbox360 is capable of – although it has to be said those specific textures do out-perform the Electronic Theatre Imagelikes if BladeStorm: The Hundred Year War and even The Elder Scrolls IV: OblivionJumper: Griffin’s Story is dull and uninviting. The sound too is basic, although not uncommon for film licence-based titles. The sound effects are repetitive to the point where the line “I’m running out of one-liners” will be heard long after many others have been repeated several times.

            Jumper: Griffin’s Story’s only other redeeming feature would be that of the presentation of it’s story; with it’s delightful montage of motioned comic book strips. However, the story is so diluted and full of holes that it’ll only make sense to those who have seen the film, with any scene not involving action – and most of the characters – having been removed entirely. It can only be assumed that a lack of time and the stifling budget lead to the developers settling for a title that was basic while hoping to show some flair, but when the overall package is this dull and unrewarding, and the developers’ previous efforts haven’t exactly been stellar, it’ll be a struggle to build a reputation from here-on-in.

 

Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

23/02/08

Check out the current debate on Jumper: Griffin's Story here.

Get the latest Cheats and Tips for Jumper: Griffin's Story here.

Buy Jumper: Griffin's Story here

Return to the Xbox360 In-depth Reviews Archive here.

 

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2008 - email: kjoyce@electronictheatre.co.uk