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     Kingdom Under Fire: Circle Of Doom

            Kingdom Under Fire is a series that has been bubbling-under for many years. Never having quite reached the mainstream audience yet garnering a cult fanbase, each edition Electronic Theatre Imageof the series has allowed room for creativity. And here, we have Kingdom Under Fire: Circle Of Doom, the fourth entry into the series and the most high-profile release to date; being published by Microsoft Games Studios as an Xbox360 exclusive.

            Although, as mentioned above, Kingdom Under Fire: Circle Of Doom is the fourth title in the series, Korean developer Blueside has ensured that the player need not have played – or indeed, even be aware of – the previous titles released. Playing as a 3D Scrolling Hack-N’-Slash title, seen as a culmination of elements from titles such as Baldur’s Gate, Untold Legends: Brotherhood Of The Blade, Ninety-Nine Nights and the Devil May Cry and Dynasty Warriors series, the title offers Randomly Generated Maps four-player online Co-Operative gameplay and intertwining stories from six individual characters; each with their own unique fighting style and equipment options.

            The gameplay allows the player to follow one of two distinct paths through each character’s Campaign. The player can choose to either play the game traditionally – moving through Level-by-Level in order – or follow the Story Quests. The Story Quests see you flitting backwards-and-forwards through the six distinctly varied locals, each of which boasting the aforementioned Random Generation; meaning the player will never play through the same Map twice. However, with a distinct lack of discovery – items and money only being obtained through kills – while being a technical achievement, the result is a somewhat soulless progression when in Single-Player.

            The combat is fluid and the control System is responsive, and the A and X Buttons representing your right and left hands respectfully, and the amount of armour, weaponry and abilities available is fantastic. The Role-Playing Nature follows the traditional path of Levelling-Up when gaining Experience Points for kills, and allows the player to allocate these Points on upgrading Health and Attack Meters, or Luck. The enemy variety has been well though-through and the Bosses rival even those in the Ninja Gaiden and Devil May Cry series inElectronic Theatre Image terms of ingenuity. The player’s Inventory is limited in space, which often proves quite an annoyance, but is limited for that reason – to encourage the player to think about which items will be beneficial, rather than seeing just which has the best statistics. Items can be Synchronised, allowing abilities from one to transfer to another when successful, and have a drastic affect on the way a player should conduct themselves when in combat.

            The Single-Player may feel a bit empty at times, but when taken online Kingdom Under Fire: Circle Of Doom heats-up. Allowing for four-player simultaneous play with minimal Lag, players can work together through Story Quests and Maps or simply go item-hording. When four players work together as different characters, the game easily promotes a help/hinder strategy that is more efficient than most; working with the other players will allow for progress, but, as is tradition with the genre, the items are delivered on a “finders-keepers” policy.

            Kingdom Under Fire: Circle Of Doom doesn’t sparkle graphically. Given all the recent big-budget competition, such as Halo 3, Mass Effect, Project Gotham Racing 4 and Assassin’s Creed, Kingdom Under Fire: Circle Of Doom should be forgiven for not meeting these standards. The Level Design has been well thought-out, given the nature of Randomly Generating scenery, and shows little fault in visual detail. The Lighting Effects look good and the Character Models are animated well in-game, although it’s clear the localisation hasn’t been particularly too thorough, and the lip-synching in Cut-Scenes isn’t exactly top-dollar. The soundtrack is well developed too, utilising the now a-typical route of having numerous scores per Level; for when the action heats-up and for the calm before the storm.

            From the offset, it’s clear that Kingdom Under Fire: Circle Of Doom is not a AAA release alongside the likes of Mass Effect and Lost Odyssey. It is, however, a game pushing through new boundaries in the strict confinements of its genre. With the developers having worked hard to earn their series the reputation it now holds, it would be a severe shame to see them criticised for creating a game with enough refinement to call itself groundbreaking, but lacking the graphical fidelity the consumer demands.Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

01/02/08

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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