tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » In-depth reviews archive » Xbox360 » Lord Of The Rings: Battle For MiddleEarth II
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive
tr.gif (156 bytes)

                            Electronic Theatre Image                   

     Lord Of The Rings: Battle For MiddleEarth II   

            The Lord Of The Rings franchise has had a bumpy ride into videogaming. The first title, based on the film of the same name, Lord Of The Rings: Fellowship Of The Ring, got panned by both critics and the public alike, and the following two offers were almost identical Scrolling Beat-‘Em-UpElectronic Theatre Image affairs, similar – although vastly more competent – to the recent Ninety-Nine Nights. Lord Of The Rings: Battle For MiddleEarth II distances itself from its questionable heritage by offering an altogether different gameplay experience, falling directly under the Real-Time Strategy genre heading.

            As a conversion of the hit PC sequel, Lord Of The Rings: Battle For MiddleEarth II has a lot to prove. Not only is the title trying to stabilise EA’s reputation on the new console, but is also pushing forth a genre which commonly has been difficult, if not impossible, to bring to console formats.

            The title features two Campaigns, Good and Evil. Playing through each Campaign allows the player to take control of each Race available in the title – a total which has been upped for the console release. Missions throughout the Campaign vary from simple assaults with a pre-determined amount of troops to protection Missions in which you have to construct a base able to withstand enemy onslaughts.

            Heroes play a major part of the title’s appeal. To add a level of distinction to the proceedings, each race has a selection of Heroes that can be spawned from the player’s Fortress, each with selected abilities and Magic. Creating an Elf army stocked with Morwood Archers and adding Legolas’ Train Electronic Theatre Image Archer ability to the mix greatly expands the depth available with even the most basic of units.

            Plenty of troop types and buildings are offered to each race, and each has their own distinctive strengths and weaknesses. Often, the Single-Player Campaign can be fought through with simple blind-ambition, however, when taking the title online, expect any opponent you face to fight to the advantages of their race, and inherently spot the weak points in your army’s infrastructure.

            A Skirmish Mode also makes an appearance, which offers a nice – if tired – added attraction; however the online Multi-Player far excels the Single-Player offerings. Given a variety of gameplay modes, including Hero Vs. Hero – in which players must compete with a band of Heroes to kill more randomly generated neutral monsters within a set time period – and Resource Race – where each player attempts to reach a pre-set amount of Resources (money) before their competitors – and options for two-to-four player Matches, the only element likely to disappoint would be the apparent difficulty in finding a Match, and the even bigger difficulty in finding an opponent who will continue playing through as soon as they see their defences weakening.

            Some major issues afflict Lord Of The Rings: Battle For MiddleEarth II in an almost unjustified fashion. Firstly, the Frame-Rate is simply astonishing at times. Often, when using multiple bands of warriors, such a staggering drop when moving about Map will result in button presses remaining entirely undetected – not quite the precise level of control usually required for Real-Time Strategy titles. Also, the amount of troops a player can have under their command isElectronic Theatre Image heavily restricted. Many modern Real-Time Strategy titles impose a limit so as to abolish the old tactic of “build lots, kill lots” that plagued early online Matches in the likes of Command & Conquer and StarCraft, however, Lord Of The Rings: Battle For MiddleEarth II has such a harsh limit that it lends to the belief that the restriction is only in place so as not to bring the Frame-Rate into any more disrepute.

            The titles graphics are passable, but certainly not in excel on the Xbox360. Given the ability to zoom-in, up-close-and-personal with any troop on the battlefield is both rewarding and interesting, however, the Character Models are never any more impressive than that seen of the Current-Generation, and given the likes of Spartan: Total Warrior offering hundreds of on-screen Models, Lord Of The Rings: Battle For MiddleEarth II has little to reason it’s passable nature. The sound quality is also bordering on the line of average, without ever really being noticeable, but in equal measure never ill-affecting gameplay.

            Being the first Real-Time Strategy on the Xbox360, Lord Of The Rings: Battle For MiddleEarth II currently has no competition, and there’s none of the horizon either. While being a fun experience to dabble in on Xbox360, players of the PC release will do better to look elsewhere. Lord Of The Rings: Battle For MiddleEarth II is far from the pinnacle of Real-Time Strategy many will be hoping for but, given its originality and online offerings, is also far from an abomination. One to be taken with a pinch-of-salt, EA has delivered an entertaining package marred by both its brethren, and its host format. Electronic Theatre Image

 

Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

13/09/06

Check out the current debate on Lord Of The Rings: Battle For MiddleEarth II here.

Get the latest Cheats and Tips for Lord Of The Rings: Battle For MiddleEarth II here.

Buy Lord Of The Rings: Battle For MiddleEarth II here

Return to the Xbox360 In-depth Reviews Archive here.

 

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2005 - email: kjoyce@electronictheatre.co.uk