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Mass Effect

            Mass Effect is yet another of the big Xbox360 exclusives that have remained at the forefront of the console’s agenda since it’s launch over two years ago. Along with Halo 3, BioShock and the forthcoming LostElectronic Theatre Image Odyssey and Alan Wake, Mass Effect has been one of titles that has had more pull for gamers than even the likes of Assassin’s Creed. And why might that be? Perhaps it’s because it comes from the studio that brought you Star Wars: Knights Of The Old Republic on Xbox? Maybe it’s due to the graphical splendour and obvious high-production costs of the title? Or perhaps it because of the hype surrounding the title’s suggested level of freedom? Whatever it might be, Mass Effect has now arrived, and it’s time to see whether the extensive wait has been worthwhile.

            From the outset, Mass Effect does it’s best to establish itself as an “The Elder Scrolls IV: Oblivion in space”, and does it well. The Character Customisation features are limited by comparison, but offer more than enough scope to develop even the most pugilists of avatars. The player is then plunged immediately into Eden Prime; the training element of the campaign. While the Role-Playing element is a huge aspect of the game, it’s in combat where Mass Effect establishes itself as an RPG with a difference. The combat is real-time, but also centres around the idea of squad-based shooting. Tackling enemies by pressing the R Trigger, manoeuvring your team mates with deft presses of the D-Pad, is the most basic of attacks, with the more complicated Tech and Biotic abilities prescribed to wheel-selection on the RB. The combat is very well balanced, and while the player will often find bouts will last more than four or five opponents, each is intense and the player is never quite left feeling indestructible.

            The Role-Playing element of the title is obviously the biggest draw. With the reported level of freedom available in the game – purportedly seeing the player able to alter the outcome of not only relationships, conversations and specific Missions, Electronic Theatre Imagebut also the game itself, using an intricate Conversation System – many players will undoubtedly have picked-up the title before the reviews began publication. In this respect, the title overflows with fantastic ideas, but has been somewhat hemmed-in; seemingly due to a lack of resources to see each out to its most thorough conclusion. The Conversation System is well drawn-out – with many new options becoming available as the player increases his/her abilities in these areas – however, many discussions will inevitably end in the exact same manner regardless of the players personal choices. With so many side-quests and complicated relationships to follow-through, it seems that BioWare may have been curtailed by a decision between depth and breadth, and so have amicably settled their differences between the two. Once exploring this system, it soon becomes obvious that Mass Effect isn’t perhaps quite as free-form as it had been previously touted. The title establishes itself in a cleverly constructed world which gives the player the feeling that they play an integral role; it’s not til the second-play through or under heavy criticism that the title’s shortcomings show-through; and it is here where Mass Effect has most definitely succeeded. With videogames thus far having failed to construct a coherent series of conventions akin to that of films or television, Mass Effect does more than any title in recent memory to hone that which the hardcore would be accustomed to into an easily comprehendible repertoire of unacknowledged traits. It’s a shame then, that those most likely to experience the title at it’s fullest will be those who already accept that a bloodthirsty alien may be convinced to join your cause by merely two lines of dialect.

            The universe in which Mass Effect takes place is simply huge, and with the possibility of further planets being made available through Downloadable Content, it only stands to grow. Planned as the first part of a trilogy, eyes are on the recent BioWare buyout by EA as to what will happen with the sequels. However, a representative from BioWare has suggested to Electronic Articles that the second and third instalments are already in-production, and shall have BioWare and EA listed as the developers, while Microsoft Games Studios will continue with the publishing rights.

            Graphically, Mass Effect is a confusing title. Sporting some of the best Character Models and lip-synching ever seen in a videogame, the title also features some incredibly basic,Electronic Theatre Image drab textures. With the animation of even an irrelevant bystander being equal to anything those big-budget Hollywood movie productions can achieve, you wouldn’t expect to be reminded of the structure of an underachieving Nintendo64 title; but many areas in Mass Effect reflects that of Konami’s ambitiously flawed Hybrid Heaven. The sound quality, however, is without flaws, and the varied pitch and tone of the speech samples coupled with the now-a-typical Role-Playing videogame soundtrack cast Mass Effect into the top run of Xbox360 aural treats.

            Mass Effect is a fine construction. Allowing the player an experience currently unrivalled on the Current-Generation of videogames consoles, little released has managed to touch Mass Effect in terms of scope, design or simply entertainment. Never has the player felt such a tangible sense of being able to adapt your own destiny – even if it really is simply wool being pulled-over-the-eyes – and never have they been granted such freedom in between. And not only is there freedom; but there’s even actually interesting activities to do during these moments when not chasing the main storyline. As with most of the Xbox360’s catalogue, Mass Effect may not be for everyone, but given the Xbox360’s sell-through rate on First-Person Shooters and RPG’s; Mass Effect is a title that at least ninety percent of it’s host format market should be getting in.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

24/03/08

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