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Monopoly

            Electronic Arts are a company most well known for their various franchises and licences these days. EA SPORTS somehow manages to conjure-up a menagerie of updates for it’s Electronic Theatre ImageFIFA, Madden and Tiger Woods franchises every year, developer purchases ensure the likes of the BurnOut, Battlefield and The Sims series become the most unlikely siblings, and relations with visual entertainment companies have seen The Simpsons, The Godfather and Harry Potter all receiving virtual worlds in recent past on behalf of Electronic Arts. So why then, you may wonder, would a company constantly pursuing the next blockbuster title be interested in producing Monopoly?

            The simple fact is that it’s one of demand. As Nintendo have been finding with their Touch Generations! series, small productions which take fewer resources to produce can often excel far beyond the more Hardcore-orientated videogames in retail performance. That’s not to say Monopoly will sell to the same degree as Dr. Kamashima’s Brain Training: How Old is Your Brain? – quite simply, it won’t – but being produced in-house on the Renderware middleware developed by Criterion Software (one of Electronic Arts’ development studios), the multi-platform release will undoubtedly be cost-effective thanks to a potentially huge audience well aware of the Monopoly brand.

            The basic game functions as you would expect. The Monopoly Mode plays the default set-up of the original Monopoly rules, though changes to the House RulesElectronic Theatre Imageses or trading with other players are available through a single Menu labelled "Accounts". Once in the Menu, the layout can be confusing at first, but after a single trade or buying of a house players will find the design allows for quick access to any required information about your, or your opponents’, property and status.

The variety of boards available adds quite some depth to what is already a well devised visual rendition of the Board Game, and the ease at which players can become accustomed to the exchange from physicality to visual representation is perhaps the biggest recommendation that can be given to a videogame based on a Board Game.

There are flaws, however. The lack of XboxLIVE! Multi-Player, Vision Camera and Avatar compatibility are all sorely missed opportunities – and the ignorance of New Xbox Experience doesn’t end here, with Installation actually degrading the game’s performance by way of irritatingly cutting into the soundtrack at the start of every players turn. The automatic save after every turn is a very nice touch that is unnoticeable in-game, but the option for only a single stored game is disappointing.

In addition to the incredibly well drawn recreation of the traditional game comes Richest Mode. Richest Mode still requires use of the game board, though dispenses with frivolities such as money. Here, players play a Mini-Game at the start of each turn, the winner of which getting first pick of four rolled dice. The number shown on the chosen die will represent the amount of player pieces dropped on the board at various locations. Once all player pieces are dropped, the game moves around the board performing the required action for each. Property not yet owned will be added to a players’ portfolio, owned property will require one property in rent, owned property with a house will require three, and so on.

The Mini-Games themselves are mostly rehashed efforts of previous just as unimaginative titles, and generally quite boring ones. Here it is evident; simplicity Electronic Theatre Imageis no substitution for gameplay. And in winning the Mini-Games, a player has no guarantee of success in the actual game. Richest Mode contains no acknowledgement of skill or the ability to improvise – of which, the original Monopoly demands both in spades – and is generally better left well alone.

The package is well presented, with clear-cut visuals and a precise Menu System. The pastel green and multi-coloured borders create a serene play space, and the action is rarely hectic. The in-game buttons don’t always immediately react to player input, which can prove frustrating at times, but most players will accept it as they have with countless other games before. The sound quality is of equal unevenness, with the easily ignorable soundtrack being constantly interrupted with the opinions or advice of the Monopoly avatar. This wouldn’t be too much of an issue – as his quips are generally engaging at first – but the dialogue is so limited most will have heard each and every line before the end of a single game.

For the Gears of War fans and those who have already given-up on Wii, Monopoly is not. However, much like 505 Games recent My Pet Dolphin 2 and Rising Star Games’ Cradle of Rome, it’s very likely you’ll know someone to whom Monopoly would not only make a fantastic Christmas present, but also encourage a loved one to join you in celebrating your favourite hobby. And now we know why a videogames giant such as Electronic Arts would pursue such an unassuming franchise; because they already know how to make appealing videogames out of them.Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

07/12/08

Check out the current debate on Monopoly here.

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