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    Monster Jam

            Monster Jam has arrived on European Xbox360’s with rather less than a bang. With very little press coverage thus far and the only retail interest coming in the form of what Electronic Theatre Imageappears to be the beginning of the Current-Generations true budget-title line-up; in-fact, a “mild thump” could possibly be more appropriate. But with the Xbox360’s ever-increasing – increasingly youthful – userbase, there could well be room for titles along the lines of Monster Jam.

            The title never once fools itself. Knowing its own ambitions and presenting itself as an out-and-out Monster Truck game, Monster Jam has a key audience immediately available and disfavoured on the Xbox360. For those unaware of the celebrity status of Grave Digger and Monster Mutt, Monster Jam is tidy enough to introduce you swiftly.

            The game features four locations (plus a much shorter final), each of which holds several Events based on varying tracks across these locations. The Events are pre-selected from Circuit Race, Eliminator, Freestyle, Stadium Racing, Stadium Circuit, and placing third or above will allow access to the next. The variety of tracks is surprising, and the Events themselves are mostly enjoyable. The Freestyle Events will no doubt grab the most attention, asking the player to link stunts together in an arena toElectronic Theatre Image lead a scoreboard. Unfortunately, the Scoring System for these Events is simply broken, requiring the player to do or better a fixed result rather than achieve their own record breaking performance. Add to this the obvious lack of judgement on behalf of the game, failing to register Wheelies and Airtime stunts with regular frequency, and one of the title’s most promising aspects is simply a missed opportunity.

            Destructible objects litter the tracks, acting similarly to that of FlatOut: Ultimate Carnage’s debris; increasing score and Boost Meter. The Boost System is similar to that seen in Wii’s ExciteTruck, although here smashing objects will prevent overheating, as opposed to airtime and driving through water. The distinction between what can and can’t be ploughed through is quite slight at times; while a water tower holds no threat to your marauding truck, and pylon of similar construction is an entirely different prospect.

            The title doesn’t feature an XboxLIVE! component. While this may surprise many of you, it’s obviously a reflection of the title’s budget and expectedly low sales peak. An attempt to resolve the situation is offered in the form of four-player Split-Screen Multi-player, and while Electronic Theatre applauds the inclusion of such an obvious, yet often forgotten gameplay mode, Monster Jam’s is nothing to write home about. A simple single-Event affair, a “slight distraction” is the best that could be attributed to the feature.

Most comparisons for Monster Jam will be – unfairly – drawn against SONY and Nintendo’s flagship titles, MotorStorm and ExciteTruck. While lacking the depth of MotorStorm’s track deformation and vehicle variety, and removing staple mechanisms such as mid-air pitch control Electronic Theatre Imageand water dampening from ExciteTruck’s formula, Monster Jam never intends to offer a genre-leading performance; instead seeming content in knowing that it was never going to achieve AAA status, and is all the better for it. A comfortable package released at a comparatively comfortable price-point, if more titles adopted a more realistic ambition, perhaps we’d see less of the likes of Iron Man and The Incredible Hulk: The Official Videogame.

Clearly based upon a build from a previous generation of hardware, Monster Jam will never compete to be the best demonstration of the Xbox360’s power. However, it does outperform the Previous-Generation of hardware with ease, as well some as early Xbox360 titles. The title’s soundtrack features a predictable selection of disposable videogame Metal and annoyingly repetitive commentary.

Monster Jam doesn’t try to break any new ground. And it doesn’t. Instead offering a well presented package at a budget price for a definite market, Monster Jam will satisfy most who play it, even if that’s a significantly smaller portion of the Current-Generation pie than Activision had planned.

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

07/08/08

Check out the current debate on Monster Jam here.

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