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      MotoGP '06

            The latest instalment in Climax Studios and THQ’s MotoGP series heads straight to the Xbox360. After having three titles appear on the Xbox, Climax Studios have decided to up-the-ante with a Next-Generation instalment of the series coming home as the first of it’s kind on the Xbox360. However, at current, most releases hitting theElectronic Theatre Image Xbox360 as the first in their field have been more-often-than-not considerably disappointing, knowing that they have their respective markets sewn-up and never reaching for anything more than acceptable. But with Climax Studios being widely regarded as the top of their game when it comes to Motorbike ventures and last year’s MotoGP 3: Ultimate Racing Technology being an unparalleled success on the Xbox; there’s high-hopes for MotoGP ’06 on the Xbox360 here at Electronic Articles.

           The basic play hasn’t been expanded too much since last year’s release on the Xbox, and consists of the Quick Play, Training and Career options you would expect, along with a host of Multi-Player features. The Career Mode feels a lot more tangible than that of before and, whilst the controls will escape beginners just as equally as in those predecessors, a more immediate option becomes available upon completion of your first MotoGP Tournament; Extreme. The Extreme 600, 1000 and 1200 series offer a slightly more approachable take on the sport – if only slightly. While the basic Career sees you travelling through the seventeen courses of the MotoGP in either the 2005 or 2006 Electronic Theatre Image season, Extreme Mode unveils seventeen totally fictional Tracks and a ton of fictional bikes. While few changes are made to the handling, your rider appears far less likely to launch into the atmosphere simply through taking a slight bend at 5 MPH too fast.

            The bike handling is by far the most discerning accreditation in the title, but also acts as its double-edged sword. While MotoGP aficionados will fall immediately in love with the turn-recognition and speed-brakes required for beneficial play, many will have been put off simply by playing the demo available from XboxLIVE! Marketplace since E3 2006. Realism is the objective here and, while I’m still no sports-bike expert, and my knowledge has grown little since my review of the previous title last year, it’s quite apparent that even a basic knowledge of how sports-bikes travel is appreciated by the title. Three Brakes exist, Left on the L Trigger, Right on the Right Trigger and a third on the X Button. Entering a corner will mean heavy braking on the Trigger corresponding to the corner you’re about to turn, tapping the Accelerator as you round the bend before releasing the Brake and thacking the throttle on full as you exit. Even knowing this basic principle won’t be enough though, not until you managed to come flailing-off on the first five corners of your first five Races – MotoGP ’06 is a game that pulls-no-punches, and makes you learn quickly from your mistakes.

            As you progress through the Career Mode and unlock further Difficulty Settings, the game forces you into apparel talent as the harder options will simply require you to race as if you yourself were a MotoGP racer. The Rookie Electronic Theatre Image Difficulty Setting will allow a few minor crashes and still grant those with skill Pole Position, however, simply one stage up – Pro – sends the demands reeling and many players will find themselves replaying the Career many, many times before successfully finding themselves atop the playfield.

            The Multi-Player options, once more, sees MotoGP ’06 excel. The online play is simply fantastic; up to sixteen players with very little Lag playing through any of the offline Multi-Player options available. Obviously, the usual Race option is in there, but also a Tag mode – similar to that of the Tony Hawk’s series – which sees you “Tagging” each corner as you get round it in the quickest time, and Stunt Mode; a gameplay option that sees you rewarded for pulling Wheelies, Backspins and other stunts as well as clearing Track Sections without Penalties for Points.

            Graphically, MotoGP ’06 enters the arena of Next-Generation rather uncomfortably. While pelting around the Tracks in excess of 200 MPH offers a spot-on partake of the sport, with the Graphics Engine having been built for high-speeds, when you slow to a light pace it’s obvious the game gets a little confused, drawing and re-drawing sections of Trackside grass and arrangements. This, coupled with a few minor drops in Frame-Rate could be seen as disappointing, especially given the lack of background detail in the official MotoGP Tracks. However, these Tracks are sparse because they are modelled on their real-life counter-parts which, in-turn are sparse themselves. Once entering the Extreme Mode – with it’s detailed buildings, ocean-front backdrops Electronic Theatre Image and often astounding appreciation of Real-Time Lighting, a grip will have been attained on the handling, finding very few times at which you won’t be travelling at pace, and here MotoGP ’06 sparkles. The reflections on helmets and shinning metal are often astonishing and the rider animation is flawless. The package, despite a few minor flaws, propels itself to being one of the best looking Xbox360 titles currently on general release with just a little appreciation for exactly what MotoGP ’06 is attempting to achieve.

            The sound quality, much like the graphics, is almost flawless. Bikes screech and shudder in an unbelievably believable fashion and the scuffs of the rider’s leathers on gravel as you launch off the hot metal will make you grit your teeth with consolidated agony for your on-screen avatar.

            MotoGP ’06 is a package that will equally disappoint and please Xbox360 gamers. Those looking for an immediate sports-bike Racing title will be disappointed, even if they manage to persevere to the Extreme Mode. However, those looking for the ultimate hardcore MotoGP experience will not find a better alternative, on any machine. Last year’s release left me believing that some minor A.I. assistance for newcomers, similar to that seen in F1 2005, may have been a necessary option to entice players not familiar with the sport, however MotoGP ’06 has simply ventured to prove that this would taint an almost perfect MotoGP experience. The title still won’t be to everyone’s tastes; however those with a passion for the sport will find it very hard finding reasons as to why they shouldn’t be buying an Xbox360 after just their first experience with the title. Electronic Theatre ImageElectronic Theatre Image

 

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

12/06/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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