tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » In-depth reviews archive » Xbox360 » Project Gotham Racing 3
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive
tr.gif (156 bytes)

                      Electronic Theatre Image

       Project Gotham Racing 3

Each new generation of console brings with it a wealth of changes to each genre of gaming. The transition from 2D to 3D, the creation of ever larger worlds and the introduction of onlineElectronic Theatre Image play, all these have played an important part in the evolution of videogames. For instance, it cannot be denied that Racing games have come a long way since the days of Pole Position. The simple task of pressing either left or right at the correct time has progressed into the control of a virtual car that handles almost exactly as its actual counterpart would. However the essence of Racing games is still the same: driving fast cars is fun. Perhaps this was the thinking behind the making of Formula One: Championship Edition for the PlayStation - Bizarre Creations first foray into console Racing games. A few years later, taking into consideration what they had learned from their experiences, Bizarre Creations made Metropolis Street Racer for SEGA’s DreamCast, a far more arcade-style racer. After the DreamCast’s unfortunate demise, Bizarre Creations moved their projects to the newest console manufacturer under a Second-Party exclusivity agreement, and Project Gotham Racing was born. Since enjoying great success on the Xbox it seems Microsoft were keen to have another edition. So, as the only realistic Racing title in the Xbox360 Launch Line-Up - with minimal competition arriving Electronic Theatre Image in the form of the lack lustre Need For Speed: Most Wanted - Project Gotham Racing 3 has not only got a high standard to uphold, it also has a lot to prove.

Project Gotham Racing 3 plays almost identically to the previous editions. Racers are not only awarded for the lowest Lap Times, but also for their driving style in the form of Kudos. Power Sliding, jumps and 360 turns are all considered stylish and will gain the player much Kudos, this Kudos is then used to unlock various objects within the game such as cars etc. Project Gotham Racing 3’s single-player is a series of Cups each made up of several challenges, similar to the system used in SEGA’s madcap kill-fest Full Auto. By completing challenges the player will win Cups and, perhaps more importantly, earn money to buy ever faster vehicles. The challenges are varied in nature, from winning the races or scoring the lowest Lap Time, to attaining a pre-set requirement of Kudos in a lap or, in the case of the interesting Time Versus Kudos challenge, allowing the player to stop the countdown timer by driving in a stylish fashion. Instead of being awarded a Medal based on the individuals performance in a race, the Medal is chosen at the start of each race and the player is given a challenge directly tailored for that difficulty, for instance, an easy Steel Medal might only required to player to overtake a single car whereas the Electronic Theatre Image harder Gold Medal might ask that the player overtake four. This method works well in that it lets players play through the races at a single difficulty - a must for gamers looking for that all important GamerScore, but does suffer from an occasionally erratic difficulty curve.

The real improvements to the series have come to the online gameplay elements. Players can not only casually race opponents; they can enter Tournaments, watch other races and, if they are really good, feature on Gotham TV, which streams gameplay video to all owners of the game. The inclusion of a Route Editor allows player to create their own routes and race others online and the seemingly now mandatory global High Score Table is present. It is clear that Project Gotham Racing 3 was designed to complement the Xbox360’s solid online services and as such you will be pressed to find a game that seems more at home online than this.

It will probably come as little surprise to you to learn that Project Gotham Racing 3 looks nicer than Project Gotham Racing and it’s first sequel – both released on the Xbox - however it isn’t quite as pretty as it could be. On a standard television the Car Models are simply astounding and on High-Definition they are what can only be described as photo realistic, a feature that is bound to please even the most sceptical car lovers. Project Gotham Racing 3 also makes liberal use of Blur Effects, and, for the most part, uses them well to pull-off Electronic Theatre Image some great effects and give an amazing sense of speed. However, due either to the time constraints of the early system launch or maybe even good old fashioned laziness, there are far too many 2D sprites, namely the trees, buildings and population. Although while hurtling along in your ludicrously quick Lamborghini Diablo you are unlikely to even be looking at the sides of the road, let alone scrutinising the décor, pictures taken in the self-indulgent Photo Mode do show-up the seemingly out of place sprites. As for sound effects, well the cars roar, crash and screech brilliantly, with the A Class vehicles instilling a dire sense of fear as they scream their way into each corner you’ll likely be driving to fast to take. Musically, only Amped 3 features a more random presentation on the Xbox360. Whilst you power your way round each track you have a wealth of musical variety to sample, everything from the classic works of Strauss to Less Than Jake and Bangra. Tracks can be changed using the D-Pad and, being an Xbox360 game, custom soundtracks are allowed at all times.

Project Gotham Racing 3 is not a huge leap from Project Gotham Racing 2 in terms of gameplay, and the lessened quantity of tracks, vehicles and added features will be a disappointment to fans of the series. However well it has refined it’s multi-player elements, it has in equal measure lost some of it’s single-player gaming in the progress. That being said, XboxLIVE! is an almost compulsory part of Xbox360 gaming and Project Gotham Racing 3 is a title built for online play. The bottom-line is, if you want to drive fast cars on your Xbox360 which aren’t armed with Rocket Launchers and Machine Guns, you’ll be hard pressed to find better than Project Gotham Racing 3. Electronic Theatre Image

G-man                                                                                                                                         Reviews Score Table Interpretation.

08/05/06

Check out the current debate on Project Gotham Racing 3 here.

Get the latest Cheats and Tips for Project Gotham Racing 3 here.

Buy Project Gotham Racing 3 here

Return to the Xbox360 In-depth Reviews Archive here.

 

 

Top

Google
 

© Electronic Theatre 2003 - 2008 - email: kjoyce@electronictheatre.co.uk