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    Saints Row

Some might say no one has made a better 3D Platformer than Super Mario64, a better 2D Platformer than Super Mario Bros. or a better First-Person Shooter than DOOM. These Electronic Theatre Image games either created or popularised their respective genres and ever since some gamers and critics have disregarded subsequent games inspired by these as mere rip-offs. Although the former titles superior nature may occasionally come into question, if there is a game that has never been bettered by its mimics it is the Grand Theft Auto series. Although The Getaway and the True Crime series tried with some success, no game has even really come close to challenging the supremacy of the original Free-Roaming Criminal game. However, each new console generation brings new opportunities for developers and given the abundance of power available to the Xbox360, a Free-Roaming title has a lot of scope on Microsoft’s supercharged white box. The first publisher to take on the mammoth task of bringing Next-Generation criminal activity to the Xbox360 is THQ with the highly anticipated Saints Row. Although clearly taking a lot of inspiration from Grand Theft Auto, early demos have illustrated that, despite it’s rampant plagiarism, Saints Row could be a title worthy of it’s heritage, although so did True Crime: New York City.

The Single-Player Mode starts with the player creating there own avatar. The customisation options are quite extensive, much like THQ’s own WWE SmackDown! Vs Raw 2006, and it is very possible to create a very unique character. Once this is done the game begins and your creation finds himself slap bang in the middle of a turf war between three of the city of Stillwater’s four gangs; Los Carnales, The Vice Kings and The West Side Rollerz. During this thoroughly over-the-top intro, your character is saved by Julius of the 3rd Street Saints, the city’s underdog gang. After a short Tutorial Sequence the game begins for real and you are Electronic Theatre Image literally free to do whatever it takes to take over the City of Stillwater.

The game plays almost exactly like the 3D Grand Theft Auto games, albeit with many changes, mostly improvements, to the original formula. Cars can be freely jacked and pedestrians shot at, and the player is free to roam the street of the fictional American city of Stillwater. Unfortunately there are not as many cars and weapons as are available in the later Grand Theft Auto titles, but the selection is by no means sparse. However, the Aiming System is much better, mainly due to its simple First-Person Shooter like controls, something Xbox360 owners will no doubt be familiar with. In order to progress through the story you must complete various Missions related to the three other gangs. However, in order to start these Missions you must have the required Respect. Respect is earned through the game’s many activities, such as taking hostages, recruiting ho’s and causing mayhem. Once you have filled your Respect Meter you may undertake another Story Mission. This simple system works very well and makes the story much more freeform than it peers. It also forces the player to undertake the other highly enjoyable activities in order to progress the story, something that allows Saints Row to remain fun and fresh throughout. On completion of most Missions the 3rd Street Saints will take one of the other gangs Territories. Stillwater is divided into thirty-six Territories and owning each one will earn the player $200 per game day. This money can then be collected from your Crib whenever you like. It’s a nice system that rewards you for your progress through out the game. However, the enemy gangs will randomly attempt to take back their Territory through an all out, and very amusing, gang war. Although the enemy gang will never get the territory back, you will earn no money from it so it’s best to retrieve it as soon as possible, however, since these wars are generally quite fun, you will rarely loathe the task.

Being a crime-related game, money plays a big part of Saints Row. Aside from buying weapons, cash is used to buy clothing, accessories, car upgrades and assorted narcotics. Spending money on clothes is not entirely superficial either, wearing expensive clothing and jewellery and your gang’s colours will give a bonus to the Respect Electronic Theatre Image and cash earned through Missions. Vehicles can by “pimped” extensively and stored in the garage next to your Cribs. These garages can store an almost infinite amount of cars which can be retrieved through a simple Menu System. Your Cribs are also more than just a Save Point and wardrobe, they hold your cash earned through Territories and gun stash. The other use for cash, or rather another way to spend it, is when you are busted by the police or killed. Similar to Grand Theft Auto, being killed or busted will earn you a trip to the Hospital or Police Station respectively. Each time this happens you will have a percentage of you cash subtracted, a simple way of not penalising players early in the game, before ramping up the difficulty as the stakes get higher.

Since it’s inception, THQ have always touted Saints Row’s online Multi-Player Modes. These include standard Deathmatch style modes to the original Blinged Out Ride Mode and the Counterstrike-esque Escort Tha Pimp Mode. Blinged Out Ride involves two teams each having to race to four different garages for customisation before racing to a Finishing Point. Simple if it was not for the abundance of firearms involved! The Escort Tha Pimp involves two teams, one to protect the unarmed pimp and the other to kill him. This can result in a very tactical game, aided greatly by the Electronic Theatre Image Xbox360’s Voice Communication features. Saints Row also allows the forming of gangs that will collectively earn money through the wins of it’s members.

Saints Row features graphics that, while nowhere near as detailed as the likes of Tom Clancy’s Ghost Recon: Advanced Warfighter, are entirely suited to the game and run with few Frame-Rate problems. Each gang is easily defined through the colours of its members and their vehicles, and Saints Row has some of the most satisfying explosions on any game. Instead of the classic Flame Effect and burned-out vehicle, exploding cars spray bumpers and wheels in all directions thanks to the Havok Engine. In fact, the addition of Real-Time Physics to this genre has done wonders for its playability, perhaps mostly within Saints Row’s hilarious Insurance Fraud Activity. During Insurance Fraud, the player must attempt to cause the most outlandish accident Electronic Theatre Image through placing their avatar in harms way, before collecting the money through an insurance claim. Some ridiculous accidents can occur due to the players recklessness and this is definitely amongst the most amusing parts of Saints Row. Although generally the visuals in Saints Row are great with no instances of the dreaded Slowdown, there are obvious instances of Texture Tearing and redrawing, a shame in this otherwise exceptionally polished game.

The sound in Saints Row is generally of a very high standard. Although occasionally a little forced, the Voice-Acting is good, with mostly sharp writing. Saints Row has gone with popularising Hip-Hop culture, with generally good, if slightly clichéd results, as opposed to the satire of its main influence. The Radio Stations sound like they where ripped straight from Grand Theft Auto, but lack the AAA line-up and, unfortunately, the humour. Still, there are several licensed tracks, and some good original music.

Saints Row is exactly what the genre needs; a true challenger to Grand Theft Auto. Although Saints Row is incredibly similar to it’s influence, it’s constant attention to making criminal life as fun as possible and great presentation mean that it is a amazingly good game in it’s own right. It is evident that Saints Row will attract the attention of the Grand Theft Auto faithful who may disregard it as a rip-off, the truth is that Saints Row has upped the ante and actually in many places, bettered Grand Theft Auto. Expect few better examples of the genre until Grand Theft Auto IV, and even then, RockStar Games have their work cut-out.Electronic Theatre Image

 

 

 

 

Electronic Theatre Image

G-man                                                                                                                                         Reviews Score Table Interpretation.

01/09/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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