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     Samurai Warriors 2   

            While the debate continues to rage around the commendability of converting PlayStation2 releases to the Xbox360, more titles inevitably come to the throws from the two main Electronic Theatre Imageculprits; Activision and Koei. However, while Activision’s LEGO Star Wars II: The Original Trilogy retains a higher RRP than that of its Current-Generation peers, Koei’s releases tend to be offered at a similar price-point. Given the fact that Koei’s Strategy Hack-N’-Slash series – Dynasty Warriors, Kessen and Samurai Warriors - sell ridiculously well in Japan, yet, although still performing in other territories, in Europe in particular it’s been some time since a release has seen a Top 10 position in the Multi-Format Sales Chart, it could be deemed an effort by Microsoft to convince Koei, and the Japanese public, that the Xbox360 is worth their effort.

            Samurai Warriors 2 is the second of these near-direct ports from Koei. Launching on both the Xbox360 and PlayStation2 simultaneously in Europe, the lower RRP may have many Xbox360 owners eager for a bargain looking at the title with lighted-eyes.

            The title is very similar to the release the Xbox360 has already benefited from, from its sister-series, Dynasty Warriors; Dynasty Warriors 5: Empires. Placing the player on a Map with various objectives, all based upon the idea that you are fighting to bring peace to Japan, the objectives are generally simply to beat an opponent, or reach a locale on the Map, and then beat an opponent. However, while on paper this may seem quite bland, in effect the basic system is very pleasing.

            Combat is controlled for the most part by the X and Y Buttons – X being your basic attack and Y being the Charge Attack. Once your Musuo Gauge fills, the player is able to Electronic Theatre Imageexecute a Musuo Attack in which time slows for the duration of the charge in the Musuo Gauge. The combat is infinitely more pleasing than that witnessed in Dynasty Warriors 5: Empires, however, the hefty strategy element involved in the aforementioned title is entirely absent, and often missed. Whereas Dynasty Warriors 5: Empires may often compel you to progress through the title merely through the organisation of your forces with minimal battle-time, Samurai Warriors 2 offers nothing but battles, and so can feel unjustly light-weight. However, in-order to compensate for the lack of strategy, Samurai Warriors 2 brings what could be considered some slight RPG elements to the plate. After each battle, along with Skills earned during battle, the player may visit the Shop, from which is it possible to upgrade earned Weapons, buy new Guards or Mounts, and buy new/upgrade Skills or Special Abilities.

            The title features more than twenty characters – each being dramatically different in terms of ability and progression. As each character benefits from a Level-Up, they each become more distinctively different. Being able to adapt characters through purchases from the Shop provides on opportunity for the player to tailor the characters – either fixing their weaknesses, or expanding on their advantages – before taking their character into online battles. Each character features either five or six Levels on their Story Tree, opening to well over one hundred Levels in the Story Mode.

            In addition to the main Story Mode, two other gameplay components feature. Survival Mode consists of a Tower with seemingly never-ending Floors. Each Floor represents a Level, in which the main objective is always to clear all (or, occasionally, most) of the enemies on the Floor Electronic Theatre Imagebefore progressing to the next. However, many Floors also offer additional Missions, in which certain characters may need to be bested, or rescued. Sugoroku Mode is based on traditional Japanese Board Game, with some Mario Party spice added for extra enjoyment. Playing offline with three opponents (either CPU-controlled or human), players take it in turns to move around the board purchasing Squares and charging players which then land on these Squares as in some twisted version of Monopoly. The idea of the game is to raise your capital to the pre-set limit, selected prior to starting the game. Other objectives come into play, such as collecting all four of your colour-co-ordinated Banners and returning home, Challenging other players for their Squares of collecting Bonuses by landing on Shrines. Both these additional Modes allow you to bring your Levelled-Up characters from Story Mode into play; however, they will not Level-Up further through Sugoroku Mode.

            The online aspect of the title is fair, but falls short of being a dramatic influence on the game’s play. Taking your Levelled-Up character from Story Mode, you can compete in Challenges online against human opponents. The Challenges are lifted directly from Sugoroku Mode, ranging from running around a small area collecting as much Gold as possible, to beating the largest amount of enemies within a strict time-limit. However, Sugoroku Mode itself remains distinctively absent from the online play-field – an oversight that seems quite puzzling, to say the least.

            Visually, Samurai Warriors 2 certainly isn’t anything particularly special on the Xbox360. The draw-distance and Frame-Rate has been improved dramatically in comparison to the titles’ PlayStation2 release, however, it’s still far from being on-par with the Xbox360’s home-grown Electronic Theatre Imagereleases. The visual quality becomes apparent when, as with Microsoft’s own Ninety-Nine Nights, it’s clear that the in-game graphics suffer dramatically when compared with the Cut-Scenes featured – to be expected, you may suggest, but not when the Cut-Scenes featured in both these titles are hardly exemplary. The sound quality is of a fair calibre, however, as with Dynasty Warriors 5: Empires, the character soundbites lack variety, and soon become annoying.

            Samurai Warriors 2 is no masterpiece of invention. It draws so close to it’s sister series that picking between them on sight of the battlefield alone can be a daunting task, making it very hard to recommend the title to those still battling through Dynasty Warriors 5: Empires. However, the title is rewarding in that of itself, so for the Xbox360 owners out there embittered by Ninety-Nine Nights but not yet having delved into Koei’s veritable treasure chest of Strategy Hack-N’-Slash adventures, Samurai Warriors 2 could be an antidote to disappointment.

 

 

 

 

Review Score Chart Coming Soon

 

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

04/11/06

Check out the current debate on Samurai Warriors 2 here.

Get the latest Cheats and Tips for Samurai Warriors 2 here.

Buy Samurai Warriors 2 here

Return to the Xbox360 In-depth Reviews Archive here.

 

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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