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  SEGA Superstar Tennis

            SEGA Superstar Tennis is the first collaboration of SEGA’s A-Lister’s (and a fair few of their B-Lister’s, also) on the Current-Generation, aside form Mario & Sonic At The Olympic Games. While SEGA Superstars, the Eye-Toy release on the PlayStation2, was received well by the press, sales of the title were Electronic Theatre Imageshort-of-the-mark to say the least. SEGA Superstar Tennis hopes to avoid that issue utilising two major changes in it’s’ journey to market. Firstly, the title is launching on Wii, NintendoDS, PlayStation2 and, of course, Xbox360 simultaneously. Secondly, the marketing budget for the title is far from slim, and includes a rather generous TV campaign.

            While throwing more money at the marketing side of the release may draw more of a return, it won’t necessarily improve the game. Thankfully, SEGA Superstar Tennis had a few tricks up-it’s-sleeve. The bulk of the gameplay works in a very traditional manner, opposed to that of Top Spin 2. Pressing the A Button once to start a Meter, and again to stop when Serving; only the X and A Buttons are used in-game. With the direction of return hits dictated by the Left Analogue Stick and the power by your position to the ball when the button is pressed, smash shots can be executed when knocking the opposing player off-balance; a small marker will appear on the field, and moving onto it before returning will initiate the smash shot. Drop shots can be executed by returning with the X Button and swiftly following with tap of the A Button.

In addition to the basic swings, each character has a Power Move. The Power Moves each player has at their disposal work incredibly similarly to those seen in Mario Power Tennis. The player charges-up their Star Power, designated by a glowing star underneath their on-screen avatar, and presses L Trigger to execute. When doing so, a short Cut-Scene will initiate, and grant the player with a themed ability for a short period of time. These abilities range from dazing the receiver, to creating lightning on the Court, and at first can be very disorientating not only when opposing them, but when using them also.

The title features several gameplay modes; Match, Tournament, Games, XboxLIVE!, and the main aspect of the Single-Player, Superstars Mode. This option sees the player battling through a series of SEGA-themed tennis events and Mini-Games, receiving a rating upon completion. The difficulty appears to be adaptive during Matches. Failing a Match will result in the difficulty dropping slightly, whereas winning without conceding a point will raise it. However, the same cannot be said for the Mini-Games, and while one may be frustratingly difficult the next may reward you with an AAA Rank upon your first attempt.

Online Matches are superb, and it’s both here and with the same-screen Multi-Player that things really heat-up. Frantic tussles in both Doubles and Singles Matches with no Lag and minimal Frame-Rate issues; SEGA Superstar Tennis is a wonderful title to add to your party game collection. Sitting snugly alongside the likes of Fuzion Frenzy 2, Viva Piñata: Party Animals and Scene It?: Lights, Camera, Action!, SEGA Superstar Tennis increases the appeal of the Xbox360’s “casual” game line-up no-end.

Whilst quite clearly not pushing the Xbox360, SEGA Superstar Tennis looks good, and there’s simply no denying it. The Character Models are well drawn and pleasingly chunky, and the Courts show just enough attention to detail toElectronic Theatre Image not be too distracting. Although clearly on superior hardware, SEGA Superstar Tennis’ closest release date rival happens to be none other than Nintendo’s Mario Kart Wii, and graphical capability is the one area where it clearly outshines Nintendo’s own star. The sound quality too is in good shape, with specific-game themes and their remixes when necessary, and a-typical SEGA J-Pop at other times. The characters voice-acting is all present-and-correct as should be expected, and plenty of them retain their typically annoying quips.

SEGA Superstar Tennis is a pleasant outing for SEGA’s heritage, full of one-liners and in-jokes, and the cameo appearances of titles such as After Burner and House Of The Dead is often heart-warmingly nostalgic. Indeed, even the Achievements will bring a smile to those in-the-know thanks to their eloquent obscurity. A piece of fan service and an easy title to pick-up, a cynical journalist may suggest SEGA Superstar Tennis was a title invented purely for western sixteen-to-twenty-four year-old males to utilise in an attempt to encourage their girlfriends into playing videogames. I’ll just say that it’ll nicely fill a gap until Virtua Tennis 4 arrives.

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

24/04/08

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