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     WWE SmackDown!

        Vs. Raw 2007   

            THQ’s WWE SmackDown! Series now has quite a heritage in the videogames world. Having begun life as the Nintendo64’s Wrestling series, under the name WWF Warzone – aElectronic Theatre Image very Arcade-esque interpretation – with the sequel, WWF Attitude selling quite poorly, both titles were then ported to the PlayStation. From this was born a series of hugely successful PlayStation exclusive releases all including the WWE SmackDown! tagline. Although THQ then took it upon themselves to release alternative series for both the GameCube and the Xbox at the birth of the current generation, neither grabbed the public attention, nor the critic’s praise, with the momentum that the WWE SmackDown! series had garnered. And so it was with some shock that the announcement came from THQ earlier this year that WWE SmackDown! Vs. Raw 2007 would be arriving on Xbox360 as well as PlayStation2. Having then been confirmed that the title would also be arriving on PlayStation3, only to eventually be cancelled, the only place that Next-Generation WWE action is taking place is on Microsoft’s home turf, and as with the “exclusive” Football game fiasco of a few months ago, they surely couldn’t be happier.

            WWE SmackDown! Vs. Raw 2007’s basic premise is identical to that of it’s forbearers. Featuring Season Mode, General Manager Mode, Exhibition Matches and an extensive line-up of customisable options, fans of the series will instantly be familiar with the titles presentation. The Season Mode takes the player through one year in the life of a WWE Superstar, through all the plot twists and Championship Matches, with the eventual hope of walking away as World Champion. The handful of storylines are all unique and interesting in their own way, and each is filled with the usual amount of bravado you’d expect from giant men in leotards about to beat each other seven-ways-from-Sunday.

            The Exhibition Matches are singular Matches, in which the player can decide the Match type and Rules, and the opponents. The General Manager Mode, however, is quite, quite different. Taking a light-hearted approach to a Management Sim, the player must take charge of one of the WWE Television Shows – either SmackDown! or Raw – and beat their AI opponent in the Ratings at the end of the year. Along with organising Matches and employing wrestlersElectronic Theatre Image to fill your Roster, you must also decide which Matches to host when, and who will be competing in them. Additionally, you have options to buy Script Writers to write storylines for the show, involving a pre-set amount of wrestlers (differing depending on the storyline). All the Matches in General Manager Mode are playable, however, those playing for the strategy element are able to simulate all the results. General Manager Mode, since it’s inception, has always been seen as a nice addition, however, with the lack of progress that has been made, 3it’s beginning to feel like a weak link.

            Once in the ring, the fans of the series will notice far more changes than those of the polished front-end. The Wrestling System has had a complete overhaul – and to great effect. Each wrestler now has eight different Grapple manoeuvres, with Quick Grapples executed by pressing the Right Analogue Stick either Up, Down, Left or Right, and Strong Grapples performed by pressing any on the above whilst holding the Right Button. Once you have your opponent aloft, certain moves will allow you to delay the inevitable; getting the crowd on your side and building your Momentum.

            The Momentum Meters and Health Meters work much the same as with WWE SmackDown! Vs. Raw 2006. Once having beaten your opponent to being in a clear lead, your Momentum Meter will fill, allowing the player to press both Left Trigger and Left Button to store a Finishing Move. The Finishing Move can then be executed at any time in which the player is in the correct position, however filling up the Momentum Meter for again will create a much more devastating variant of that attack, and allow wrestlers with a Dirty style of fighting to steal their opponents Finishing Move, and perform it upon them. The Health Meter takes the form of an asexual Electronic Theatre Imagehuman body, with specific areas changing colour when receiving increasing amounts of damage. In addition to these Meters, a Stamina Meter now also features. After a series of pounding moves on your opponent, your wrestler will no doubt be getting tired, making each subsequent move weaker and your avatar more susceptible to reversals and cheap counters (executed by Left Trigger for Grapples, Right Trigger for blows, and both for Finishing Moves).

            The options for customisation are practically unbelievable. As well as the usual Create-A-Wrestler, the title now offers Create-A-Championship, Create-A-Stable and Create-An-Entrance options, in addition to the Pay-Per-View Creation options. The Create-A-Wrestler system is much more simplified than in previous titles, yet still allows a wealth of depth in customisation. However, once having created your on-screen avatar, it can be difficult bringing them to the point at which they have the ability to compete in Season Mode.

            The title’s graphics are fantastic, even though they may fall short of expectations garnered from early screenshots – however, this wouldn’t be a WWE SmackDown! title is this wasn’t the case! Sweeping the series into the Next-Generation makes for some fantastic looking Character Models – if more so during FMV Sequences than in-game – and expanded avenues of play, such as the ability to fight in fully 3D Crowd Areas. The audience is modelled fantastically also, whereas previous games have relied on either 2D crowds or very sparse 3D Models, WWE SmackDown! Vs. Raw 2007 throws polygons as far-as-the-eye-can-see. The sound quality is akin to that of the graphics – while they may not be breaking any Next-Generation boundaries, the aural treatment the title has received is that at the pinnacle of the series.

            For a title which by many will be seen as merely the annual update, WWE SmackDown! Vs. Raw 2007 has upped-the-ante considerably more than those titles akin, such as the FIFA and Pro Evolution Soccer series. The title may seem slightly slimmer in terms of the Exhibition Match options available, and the Loading Times are quite often simply ridiculous – whyElectronic Theatre Image the Season Mode’s story has to execute a delay simply to deliver a screen displaying the phrase “Later that night…”, only to then enter into another delay is frankly unbelievable – but, for as many Next-Generation issues as WWE SmackDown! Vs. Raw 2007 brings to the plate, it bears twice as many compliments to the industries progress.Electronic Theatre Image

 

 

 

 

 

 

 

 

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

04/11/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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