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    Star Wars: The Force Unleashed

Being such a well publicised title and carrying the Star Wars heading, there was little doubt that Star Wars: The Force Unleashed would perform well at retail. That it shot straight toElectronic Theatre Image the top of the UK multi-format charts was also of little shock, along with the reported sales in excess of 1.5 million units within the first week of release. However, a lot of weight still rests of LucasArts latest foray into Star Wars videogame crossovers; having been touted as the missing link between the two motion picture trilogies. With Darth Vader’s secret apprentice, known as Starkiller, having already appeared in Soul Calibur IV, Star Wars: The Force Unleashed is set to create a new legacy in the Star Wars saga crossing multiple forms of media, with comic books, a novel, a role-playing game and action figures already either released or in production. But can just one game, albeit an ambitious one, support such a heavy responsibility?

Star Wars: The Force Unleashed is a Third-Person Action game with a rather traditional videogame experience. Taking place across a variety of pre-structured linear Levels, the game deals with Platform and puzzling elements, as well as Force-based combat. That some of these areas are noticeably weaker than others from even the first few moments of play is unfortunate.

The combat revolves around combinations of Lightsaber and Force Power attacks. Playing on the advantages that existing in the Star Wars universe brings, the combat is far and above the most enjoyable aspect of the title. Lucky then, that the vast majority of the game sees the player simply moving from one battle to the next. Utilising a variety of the Force Powers at your disposal – Force Lightning, Force Push and Force Repluser, to name a few – mixed-up with swipes of your Lightsaber will earn more Experience,Electronic Theatre Image which in turn (via an annoyingly disjointed Level-Up Screen) allows the player to learn new skills or improve current ones. However, until reaching the later Difficulty Settings in the game, the player is rarely called upon to use any real variation in attacks – simply finding a preferred technique will suffice.

The puzzle element is somewhat lacklustre. The player is occasionally asked to make a gangway, make shelter or activate/destroy some machinery, all with simple uses of Force Powers on some almost insultingly obvious marked areas. The Platform aspect too is at the most basic. Extended jumps and plotting paths – again, using obviously marked areas of interest – is the limit of the challenge when simply playing through the title. Things become more interesting on a second play-through, when trying to collect all of the games Holocrons, but even these more aggressive sections won’t challenge as ardent Platform game player.

The game doesn’t use the added grunt of the Current-Generation consoles to elevate the Third-Person Action genre above that which was witnessed on the Previous-Generation of consoles, other than in terms of graphical quality. The physics are lightweight compared to other titles utilising the Havok Engine and basic issues, such as not being able to lock-on to a target on a floor beneath you and a poor distinction between traversable paths and those which are not, raise their heads far too often. The Electronic Theatre Imagegame is littered with glitches and, unlike Mercenaries 2: World in Flames; these could do not be considered charming errors in the slightest. Unfair deaths are one thing, but when the game locks-out the player from progressing, forcing you to jump off a ledge or run into electricity simply to force a restart, annoyance is simply not the word.

For a game which claims to have such strong ties with the films whose universe it resides in, Star Wars: The Force Unleashed has a surprisingly uninspired view of storytelling. Bridging the gap between the two trilogies, the game has a plentiful pre-existing structure from which to source material, and while the result is satisfying, anyone having missed single episode of the series may well be confused more-often-than-not. Book-ending each of the linear Levels with Cut-Scenes devoid of choice (bar the obligatory Light or Dark Side), much like Silicon Knight’s Too Human, the player is pulled through the plot in a predictably steady manner.

While Star Wars: The Force Unleashed is hardly a tour-de-force of original design decision, graphically, things are a very different story. Numerous glitches and errors are present here too, but that doesn’t detract from the imagination on show. Some characters have clearly been more fleshed-out than others, and Starkiller himself may well be paper-thin, yet the detail the title adds to theElectronic Theatre Image Star Wars universe simply can’t be ignored. Some genuinely fantastic creatures populate the world – new and old – including one that looks and behaves suspiciously likes Too Human’s Trolls. The Aural quality is just as distinctive, with a fabulous score and a more-generous-than-most selection of quips from the game’s protagonist.

Star Wars: The Force Unleashed is not the revolutionary title LucasArts may well have wanted it to be. More reminiscent of the Nintendo64’s Star Wars: Shadow of the Empire than the likes of Dark Sector and Alone in the Dark, Star Wars: The Force Unleashed could still be recommended to most based purely on the coherency that the Star Wars universe adds to the game. However, the numbing amount of issues with the title that simply shouldn’t be present give Star Wars: The Force Unleashed all the hallmarks of a game that was simply not finished, and therefore may well be suitable for only the most diehard of Star Wars fans.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

26/09/08

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