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       RockStar Games Presents: Table Tennis

            RockStar Games shot to fame with titles such as Manhunt, State Of Emergency and, of course, the Grand Theft Auto series. Although they have clearly made the vast majority of their fortuneElectronic Theatre Image through pushing the boundaries of taste and decency within the videogames industry, they have also been partial to designs of a more niche nature. Transworld Surf, Smuggler’s Run: Warzones and Major League Baseball Featuring Ken Griffey Jr. being three recent examples of a more light-hearted approach to videogaming, and RockStar Games Presents: Table Tennis only further reinforces RockStar Games’ attempts to show that they too can play nice.

            Many may think it an unusual decision for RockStar Games to enter into the world of Table Tennis; however, it’s clear that it was a decision that was crafted through years of market analysis and development panache. On a system as powerful as the Xbox360, there’s seemingly very little in the way of the sport that would cause concern throughout the development cycle, and with such a lack-lustre line-up and most of the Xbox360’s Killer Apps. pushed back till later in the year, the market is ripe for RockStar to make a grand entrance.

            RockStar Games Presents: Table Tennis follows many of the traditions that we’ve come to expect from modern sports releases. A Tournament Mode as well as Exhibition Matches are offered, alongside online play through Microsoft’s XboxLIVE! service. The Tournament Mode features three levels of difficulty (Amateur Circuit, Rookie Circuit and Pro Circuit) to begin, with a fourth Unlocked once you progress through the beginning Circuits. Each has a varying pre-set amount of Matches and, as is the basic procedure in Table Tennis, featuresElectronic Theatre Image ties won by being the first to eleven points in each game, and first to two games in each Match. Should both players reach ten points simultaneously, the game enters a Deuce which follows the same rules as Tennis. For Exhibition Matches and online play, these options can be altered to the player’s preferences; first to seven points and win a single game, first to three games, first to twenty-one points etc.

            Each player Serves for two points before switching Serving player. Performing a serve is immediately daunting, but within a few Matches becomes a natural action: a Meter appears denoting both Spin and Power with a press of any chosen Face Button. The Power is measured by a black bar scrolling from top-to-bottom and a white border rising from the bottom to the top of the Meter signifies the level of Spin placed on the ball. Releasing your chosen Face Button will execute the Serve with the designated Spin and Power, and each playable professional features a drastically varied scale to their Service Meter.

            Basic play proceeds both inventively, but also in quite an obvious fashion. The Face Buttons represent each of the possible Spins you can place on the ball: X Button for Leftspin, B Button for Rightspin, Y for Backspin and A Button for Topspin. While Leftspin and Rightspin are quite obvious, Backspin slows the ball down and causes it to bounce higher when hitting the opponents’ side of the table and Topspin cause the ball to speed-up. Holding the button early calls a more powerful shot and, as is the tradition, Electronic Theatre Image aiming is performed by holding a direction on the Left Analogue Stick whilst pressing your designated Face Button. The Left Button comes into play for Soft Shots – dropping the ball just behind the net – and the Right Button executes Focus Shots – a shot which enters the camera into slow-motion mode and allows for vastly more powerful shots, should your Focus Meter have enough charge.

            The graphical presentation of the title is often astounding. While clearly not challenging the Xbox360 with the need to render only two Character Models, a table and a few minor background details, each of the Character Models is the closet interpretation in a release game to EA’s Next-Generation: Target Visuals presentation from 2004. The Real-Time Lighting is spot-on and comes into play mostly when either a long Rally is established, or a player’s Focus Meter charges. Electronic Theatre Image A trail is placed on the ball with the colour representing the Spin that has been placed on the ball by the returning player – corresponding to the colour of the Face Button pressed. The sound-quality is of a high-standard, however, once again, there is little to challenge the most powerful console currently available in the UK market.

            RockStar Games Presents: Table Tennis offers a gritty, realistic interpretation of the chosen sport and, while years of Football, Rugby, American Football and Tennis games may have tainted current interpretations to beyond the point-of-return, Table Tennis remains fresh and RockStar have brought home a title that is possible the most realistic interpretation of it’s sport that the videogames industry has ever seen. The title may not appeal immediately to everybody, but any Xbox360 owner looking for an inviting challenge would be fooling themselves should they overlook RockStar Games Presents: Table Tennis. With very little competition, other than the hum-drum Top Spin 2, the title is really ahead of its field and SEGA’s forthcoming Virtua Tennis 3 is going to have to go all-out to make a dent in RockStar Games’ crown. RockStar Games Presents: Table Tennis may not flower RockStar Games’ reputation in the way most expect, after all, bad press travels much further than good press, however it clearly emphasises that the company is more than a one-trick pony. Fun and inventive, and no guns. Electronic Theatre Image

Kev J.                                                                                                                                         Reviews Score Table Interpretation.

30/05/06

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