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     TMNT

            Teenage Mutant Ninja Turtles games have had quite a run of prestige in the past. Previously having been under the guidance of Konami, UBi Soft now hold the licence to produce games based on the latest Motion Picture Electronic Theatre Imageproduction: TMNT. Not every release the franchise has benefited from has been considered a decent presentation – 2005’s NintendoDS release, Teenage Mutant Ninja Turtles 3: Mutant Nightmare, is a prime example - but the vast majority have received praise throughout the console generations.

1989’s Teenage Mutant Ninja Turtles: The Arcade Game travelled onto the Nintendo Entertainment System under a barrage of praise, and 1992’s Super Nintendo Entertainment System release, Teenage Mutant Ninja Turtles IV: Turtles In Time, was equally well received. The follow-up on Nintendo’s 16-bit wonder, Teenage Mutant Ninja Turtles: Tournament Fighters changed the formula from a Side-Scrolling Beat-‘Em-Up, to a One-On-One Beat-‘Em-Up, and still managed a great deal of success. Countless Game Boy releases, a few Mega-Drive ports and even, much more recently, a resurgence on the last generation of consoles thanks to some decent brawler outings. Needless to say, expectations for UBi Soft’s first crack at the franchise are particularly high; especially when being the first title in ages to be supported by a significant push for the brand.

Following the plot of the film, the game travels through a large variety of locations – mainly rooftops, however – backed by a story lead with FMV Sequences, Comic Book-styled intros and rendered snippets from the film. TMNT is easiest to relate to the likes of the latest instalments in the Electronic Theatre ImagePrince Of Persia series, and less so to that of Lara Croft; Tomb Raider: Legend. Slickly-arranged Platform sections define the bulk of the title’s Story Mode, whilst open-planned areas are significant for their predictability of launching a fight sequence. The combat is per functionary, with only one real attack button. Each character features a different Combo-Set, and so requires significantly different handling.

Sixteen Levels comprise a main quest that is enjoyable, if both unconvincingly easy and stuttered. Boss Fights are irregular and, for the most part, seemingly disjointed, as none will require a complete rout in order to progress. Checkpoints are frequent, and Lives are infinite, allowing for the player to continually progress, but at their own pace. The Camera is fixed, and often instils the feeling that the title has been inspired more by the Crash Bandicoot franchise than that of the Devil May Cry series. A few major flaws with the Camera irritate to a distinguishable degree; but often only for a moment as the player adapts after Respawn.

When progressing through Story Mode, Coins will be earned which can then be used to purchase bonus items such as Concept Artwork and videos. Some of the videos are actually very amusing; however, the content available is few. For those Levels upon which the players scores an A Rank – achieved by obtaining all the Coins in a Level, performing well in combat, effectively using Team Moves, and successfully completing the Level within an unannounced Time Limit – a Challenge Map is Unlocked.Electronic Theatre Image The Challenge Maps are interesting – a reflection of a simpler time for videogames, styled as if to be a training simulator program created for the turtles by Donatello. Taking lead from the Event Matches in Super Mario Bros. Melee, the Challenge Maps add some depth to the title long after the Story Mode has been completed. However, the lack of Multi-Player of any type in the title is a glaring over-sight, given the four-player nature of even the simplest of Mini-Game compilations, and would have no doubt have won the title many more fans from the younger XboxLIVE! audience.

Graphically, the title doesn’t seem to have been touched from its PlayStation2 offering. A couple of upgraded textures here-or-there perhaps, but certainly not a significant enough improvement to warrant the label “Current-Generation”. The title’s sound is adequate, although many Sound Bytes often overlap; and being limited to only a handful for even the four turtles, can be very annoying.

TMNT has a Target Audience far lower than what the vast majority of the Xbox360 userbase would have been hoping for. It fits well within that audience, but offers little to the seasoned hardcore gamer. As a generic Platform title, TMNT fits the bill, but fails to impress, as a title to amuse the kids for a week, TMNT does its job. Never dull, but never too engaging, TMNT just acknowledges its place as distant from its heritage.Electronic Theatre Image

 

 

Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

06/08/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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