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    Tom Clancy's Ghost Recon: Advanced Warfighter

            Tom Clancy has been building himself quite a name in videogaming over the past five years. With the series Tom Clancy’s Splinter Cell, Tom Clancy’s Rainbow Six and Tom Clancy’s Ghost Recon all under his belt, across multiple formats, Electronic Theatre Image a few million sales for Ubi Soft can only have done him good. Now, in the grace of a dawning of a new era in videogaming, the man returns in Tom Clancy’s Ghost Recon: Advanced Warfighter for the Xbox360.

            The title is a Squad-based Shooter with the emphasis on realism. In an utter contrast to the disciplines of THQ’s The Outfit: Destruction On Demand, Tom Clancy’s Ghost Recon: Advanced Warfighter pits you in a living, breathing city, in a war-torn world. Set in the near-future, you play as the commander of America’s most highly trained military outfits. In Mexico, rebels are attempting an assassination of their President, armed with the actual US Military prototype Integrated Warfighter System and prototype weapons, you may yet live to see victory.

            The title is orchestrated around city combat. Each of the title’s lengthy yet exhaustible Missions will see you challenging rebel Mexican forces in locals screened by buildings, parks Electronic Theatre Image and highways for as far as the-eye-can-see. Occasional diversions to less densely claustrophobic areas are applicable, but still clearly purveying their urban attachment. The game provides a simulation of “real-war”, but not as such that the hype and British games press may have you believe; the title remains with the ethos of videogaming at all times – squad commands are simple, yet effective, flicks of the D-Pad, extra reinforcements are controlled by AI alone and never become part of your fleet. In addition to this, the title is punishing – but always fair.

            Missions are challenging, whether they be simple point-to-point activities or more complicated infiltration affairs, and while only a few stray bullets can lead to your demise, it never feels like there’s a case to question when you fall. Electronic Theatre Image The enemy AI is very well balanced, but is far from achieving an unbelievable standard for the ultra-realism the game’s ideals lead you to believe it attempts to create. Tom Clancy’s Ghost Recon: Advanced Warfighter is a cunningly crafted piece of entertainment and escapism which can captivate wholly, but never fails to realise its own essence and stand-point; a videogame, and one which a mainstream audience will be at ease to play.

            As a war-based title Tom Clancy’s Ghost Recon: Advanced Warfighter faces some stiff competition on the Xbox360. Amongst the seemingly endless spew of First-Person Shooters we see the PC port Call Of Duty 2, which has been wooing gamers since the Xbox360’s Launch, and it too has received much gratification for its realistic portrayal of war. Forthcoming releases such as The Outfit: Destruction On Demand, Medal Of Honor: Airborne and Battlefield 2: Modern Combat and helping to fill a void already brimming, each intent on offering their own interpretation of war; whether it be intended as a simulation or otherwise. It’s hard to say where Tom Clancy’s Ghost Recon: Advanced Warfighter comes into the spectrum – as it certainly carves a niche in it’s own right – but Electronic Theatre Image seemingly is the master of it’s own demise, as it’s complacency about it’s decision for hardcore gaming in a mainstream audience seems a little too rational when compared to some other combat offerings.

            The title pushes many boundaries graphically, with the opening stages of the game taking place on public highways and downtown arenas, you are simple positioned in a city which but two hours ago was brimming with life, yet is now feeling the shadow of the hand of war. Litter and leaves rustle on the warm concrete and solar glare casts not only a difference on player perspective, but enhances gameplay also. It’s clear that Tom Clancy’s Ghost Recon: Advanced Warfighter is no slouch when honing its Graphics Engine, however, the game built around this code-construct seems as though it may have suffered from some rather brief post-production analysis, as many of the locals feature texture-based errors and occasional flights of Electronic Theatre Image distant Polygon Pop-Up. The draw distance is undoubtedly astounding often featuring hundreds of fully realised buildings in every direction, while the sound-scape isn’t a misdemeanour either. Pleasing aural attributes are crafted by sweeping orchestral movements in times of panic and subtle, background echoes when slowly whispering through back streets and casually plucking individuals with that single-bullet tradition handed down through the GoldenEye 007 life-line, till its inevitable frustrating demise in Perfect Dark Zero.

            The title has been crafted by skilled hands and is destined to be one of the Xbox360’s early big-hitters, but in the face of such stiff competition it’s a wonder whether it deserves to be. Everything is present and correct for an adaptation of a series to a new console format; but this in itself occasionally seems little more than going-through-the-motions. Once more of the competition has arrived we’ll have a clearer picture of whether any of these titlesElectronic Theatre Image keep their promises (and, with two of them under EA’s control, I’m not keeping my hopes up) but, in the mean time, Tom Clancy’s Ghost Recon: Advanced Warfighter assures you a well-produced Squad-Based Shooter war game, and a reliably refreshing one at that. Electronic Theatre Image

 

 

 

 

 

 

 

 

 

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Kev J.                                                                                                                                           Reviews Score Table Interpretation.

10/03/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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