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     Viva Piñata: Party Animals

            Viva Piñata arrived as the underdog in last year’s big Xbox360 Christmas Line-Up, and, as is the case with many titles in the modern videogaming market featuringElectronic Theatre Image sophisticated, adult-orientated depth yet cartoon-esque, child-friendly visuals, as the underdog it remained. Lack-lustre sales and a minimal online following resulted in the title dropping in price at many high-street retailers within only a few months of release, and leaving Microsoft with an expensive cross-media experiment that resulted in only an averagely successful animated series in the US. RARE’s big hope for a resurrection of their mid-nineties respect fell flat on its face – perhaps not so much within industry and their peers, but certainly with their audience. Perfect Dark Zero and Kameo: Elements Of Power may have been enough to attract that eagerly-awaiting Nintendo64 audience, but Viva Piñata unfortunately failed to expand upon the company’s following.

            Meanwhile, RARE have moved-on – with the announced release of the next title in the much-loved Banjo-Kazooie series, and rumours abundant concerning the likes of another Killer Instinct – and Viva Piñata itself has also progressed, not least in the announcement of a NintendoDS release for the series, but also in that of a second Xbox360 instalment; Viva Piñata: Party Animals.

            Viva Piñata: Party Animals, however, has not been developed by RARE and, in actual fact, has little relation to its predecessor. Concentrating its efforts on relating closer to the 4Kids Entertainment animated series, Krome Studios have developed a Mini-Game compilation featuring the stars of the show, whilst seemingly utilising RARE’s original assets and Engine for the visuals and sound, as well as relating to an earlier production of theirs for one of the games major events.

            Viva Piñata: Party Animals progresses in an a-typical fashion for Party Games of its ilk. Choosing between a Short, Medium or Long game will alter the quantity of Mini-Electronic Theatre ImageGames played between each Race Event. The Race Events take place between each section of Mini-Games, and feature weapons and track layout’s that are strikingly similar to RARE’s Diddy Kong Racing. Even though the races take place on-foot, and are of the point-to-point variety, as opposed to laps around a circuit, it’s almost impossible to shake the feeling that these often-intense battles are little more than a watered-down Mario Kart wannabe. Certainly, the races are very well realised and, above all else, fun; yet the affect they have on the Scoring System for the Mini-Games seems somewhat erratic at best. When a Race Event has been completed, your finishing position dictates how many bonus points you earn from each of the Mini-Games, varying depending on your placement in each of those events. However, the game never makes clear exactly how much of a benefit placing first in a Race Event has on the overarching task of scoring the most points over the whole game, nor exactly how much bonus can be earned.

            The Mini-Games themselves have a great amount of variety. However, many are recreations of those that have gone before in the likes of the Mario Party series, and the tagline claiming that title features over 50 Mini-Games may be somewhat misleading, as many of the games are just unlockable, slightly harder versions of those that have been played before. Still, variety is the order of the day, and Viva Piñata: Party Animals hammers that nail well. Events include shooting at moving targets, breaking pumpkins in order to collect the most candy hidden within and trying to remain in a moving spotlight while collecting candy and attempting to knock the other three players into the darkness – causing them to drop some of their collected candy. With Fuzion Frenzy 2 and the dire Rayman: Raving Rabbids being the titles' only competition on its host format, it clearly excels, however for Xbox360 owners, there’s currently very little choice.

            Viva Piñata: Party Animals ticks all the right boxes aesthetically, with colourful and dense backgrounds and effects and particularly well rendered Character Models. That the game Electronic Theatre Imagedoesn’t call for much of the Xbox360’s horsepower is irrelevant when the visual and aural component already perfectly compliments the gameplay; but unfortunately, in the graphics-hungry Xbox360 market is also likely to be the title’s undoing. No amount of gloss and sheen would endear the title to the aficionados of the likes of BioShock and Assassin’s Creed; by far the Xbox360’s dominant market.

            Last year’s Viva Piñata garnered some recognition from the industry, but little from the retail market. As much as it saddens me to say, I simply can’t see this year’s Viva Piñata: Party Animals fairing any better. While not being as original or cunningly devised as the first release, Viva Piñata: Party Animals remains an enticing game and, bar its few flaws, is resoundingly good fun. However, the videogaming market – and that which the Xbox360 specifically has created – appears as though it intends to overlook Party Game titles such as this, unless they hit home on Nintendo’s Current-Generation beast, Wii.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

16/03/08

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