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      X-Men III: The Official Game

            X-Men videogames have always been a bit of a hit-and-miss affair. The arrivals during the days of the 16-bit era were generally traded-off against each other; when the SNES received a decent Electronic Theatre Image release, the Mega-Drive equivalent was bound to be lack-lustre in some fashion, and vice-versa. Early releases in the current generation such as X-Men: Next Dimension and X-Men: Wolverine’s Revenge, although sitting on the comfortable side of ethical game design, did little to grab the attention of gamers. It wasn’t until last year’s X-Men Legends II: Rise Of Apocalypse that player’s outside the pre-installed comic book fanbase stood-up and started taking notice.

            With the film adaptations having reached critical mass this year; hitting that trilogy mark, there was bound to be a whole host of X-Men arrivals, and the first is, quite predictably, an adaptation of the film into the videogames market: X-Men III: The Official Game.

            Offering its presentation as little more than a Third Person Action/Adventure title, X-Men III: The Official Game spices things up with the interjection of three playable characters: Wolverine, Iceman and Nightcrawler. Wolverine sees the action coming thick-and-fast, with the majority of his Levels being based around the rather basic principle of killing waves of enemies of Electronic Theatre Image increasing number and difficulty. With combat executed through Heavy Attacks on the Y Button and Quick Attacks on the X Button, as hits both given and taken increase a Fury Meter, the structure is pleasing, yet seemingly incredibly dated since the releases of the likes of God Of War and Spartan: Total Warrior.

            The Iceman Levels are probably the biggest disappointment of the title. Presented as, in early Press Releases, Free Roaming environments in which Iceman can jump into action and soar though the skies at will – much like the gameplay evident in Spider-Man 2 – the final release sees Iceman permanently fixed to his ice-walkway. The Levels offered are seemingly inspired by the likes of Lylat Wars, with many being races through twisting tunnels, or arena-based Missions.

            Nightcrawler offers-up much of the balance of the title. His Levels are purely of a Platform nature, with minimal combat and lots of precision aiming. Taking through a variety of Level designs, Nightcrawler’s Electronic Theatre Image teleportation ability is probably the most well exercised production within X-Men III: The Official Game. A Blue Flame constantly denotes where Nightcrawler will land, teleporting with a press of the R Trigger. Pressing the L Trigger executes an enemy Lock-On which, with a press of the B Button, teleports Nightcrawler directly behind; allowing for some nice additions to the combat resulting in an offering as equally enticing as that of Wolverine’s Levels – in which close-combat is clearly the prominent feature.

            Upon completing Levels, you will be offered Mutations to upgrade your characters, the quantity of which is denoted at the start of the Level and dependant on the Difficulty Setting you choose, with Hero and Superhero setting offering the most. These Mutations actually seem to do very little with many of the abilities, whereas others will be made super-powerful with just a few Mutations. The Level Structure featured in the title would’ve been rather interesting, had it been given a little more thought. Every Level you play is mapped on a scaling DNA chain, with the harder Electronic Theatre Image Levels at the top, and display Iceman on the left, Wolverine in the middle and Nightcrawler on the right. However, you cannot simply play through as one character, coming back to do Levels for the others later – there are many strands in the chain at which the game simply will not allow you to progress until all previous Levels have been completed – even if you’ve reached that point in the story with one character.

            X-Men III: The Official Game is very disappointing graphically. Offering a distinctly average and very grey presentation for the best part, it’s only the later Levels featuring Nightcrawler and Iceman that show any proof of effort being put into design. Although the visuals are distinctly Current-Generation, it’s incredibly disappointing that the game has undergone no update, whatsoever, for its Next-Generation followers. Another Activision release, akin to Tony Hawk’s American Wasteland, that doesn’t even attempt to try.

            X-Men III: The Official Game may be a disappointment to gamers, but to X-Men fans – and that’s hardcore fans – it’ll be a pleasing attempt to bring the small book to the big screen and onto the home console. There’s been countless better releases featuring the X-Men but, here too, there’s also been countless worse. While never really excelling, X-Men III: The Official Game is more than confident to rest on its laurels, and sell to the average gamer, as an average game.

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Kev J.                                                                                                                                         Reviews Score Table Interpretation.

09/06/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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