In the midst of summer generally console releases tend to slow down to a trickle, where movie-tie ins become a more frequent occurrence whilst we wait for autumns big releases such as Reservoir Dogs and Saints Row. We have recently seen Disney/Pixar: Cars and Pirates of the Caribbean: Dead Man’s Chest so it no surprise we have a tie-in based on the latest children’s film release Monster House.
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Sonic has seen a lot of wacky action outside of his regular videogame activities over his sixteen-year career, such as Racing, Pinball and Fighting. Sonic Riders attempts to cash-in on the Racing genre, correcting the mistakes of the lack-lustre Sonic R in the process, perhaps in another bid to usurp Nintendo's Mario Kart as the pinnacle of the light-hearted Racing genre, but that doesn’t look like it’s going to happen anytime soon.
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As any parent could tell you, Disney’s latest animated adventure Chicken Little will shortly be gracing big-screens near you. Following form its arrival has been preceded by the multi-format release of a tie-in Platform title. Platformers have been around since time immemorial, and whilst the years have seen many changes and groundbreaking innovations in the genre, these have seldom been the territory of Disney motion picture tie-ins. That said, many of the Disney titles have provided hours of enjoyment to young fans of the related films. Chicken Little is a game primarily aimed at a young audience, and the pockets of their parents. The key question about Chicken Little is how well it appeals to this younger audience, and how long it is likely to hold their attention, thus justifying their parents’ investment.
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War is a very sensitive subject in the gaming industry. For those involved in the actual battles depicted so convincingly by the Call of Duty and Medal of Honor series’, the fact that thousands of gamers choose to fight these battles in virtual form for fun may seem a little insensitive. However, these titles, especially Call of Duty, do attempt to bring the horrors of war to the gaming world in a serious and thoughtful way, provoking the gamer into appreciating the terror of facing a tank or the loss of comrades to enemy fire. But death and destruction is not Nintendo’s bag, Mario wouldn’t approve. Nintendo’s Wars series started on the Famicom in 1989 and was originally only available in Japan. In 2001 the first instalment of the series was released worldwide for the Game Boy Advance. This incarnation, known as Advance Wars, received a great deal of praise on release for it’s simple yet highly strategic and addictive turn-based gameplay. The series has since had a second release for the Game Boy Advance and, most recently, a NintendoDS title known as Advance Wars: Dual Strike, both of which have upheld the high standards set by the previous episodes. The series is instantly recognisable for it’s distinctive cartoon style, a far-cry from the gritty ruins and battlefields of Call of Duty. Originally entitled Advance Wars: Under Fire, Battalion Wars is the spiritual successor to Advance Wars and is not only the series’ first foray into 3D, but also into real-time.
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Geist is another GameCube release of few from Nintendo this year, and there has been a lot of people highly anticipating its’ coming. It’s another one of the games this year that’s really pushing boundaries right from the conception of it. Other Nintendo releases like Nintendogs, Mario KartDS and Battalion Wars have had a huge reaction on release; but Geist has had a large following since the first mention of it in late 2003.
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Having launched on the PlayStation2 and Xbox in April, 2005, it’s now the GameCube’s turn to receive LEGO Star Wars: The Video Game. Welcomed to much praise by the gaming press, both versions fared rather well at retail, especially when considering the subject-matter and the way in which it is portrayed to a mainstream audience. In fact, the title located itself with both press and public in higher-esteem than it’s Star Wars: Episode III: Revenge Of The Sith counter-part.
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To be reading this it is probable that you are a gamer. And, the chances are that you are part of the sixteen to twenty four year-old male gamer demographic. So why are you reading this review? It is doubtful that you are a Bratz fan. Maybe you are curious to see if Bratz: Rock Angelz is as bad as you think it could be? Or maybe you are a Bratz fan, closet or otherwise, and are hoping it is a good as you think it could be? Alternatively there is option three; you have no idea what Bratz is and are hoping it is better than Resident Evil 4, Halo: Combat Evolved or any of the The Legend Of Zelda series. Well if you chose door number three it’s probably best you do not read on, however, if you did not, please continue…
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With box-office hits such as Gladiator and Lord of the Rings, it is quite clear that the masses love a good epic. One of the pulling points of these films is the fact that you are guaranteed at least one big fight. In fact, as Lord Of The Rings: Return of the King showed, the bigger the better. With a lot of these battles being created using CGI, you would think it would be only a matter of time before this kind of battle was recreated as a videogame. Creative Assembly, developers of the top selling Total War series on PC, have perfected the art of bringing huge battles to life as a strategy game. In fact, they are so proficient at this, that the engine from Rome: Total War was used for the BBC series Time Commanders. So, with the success of their current series confirmed, Creative Assembly have decided to break into the console market with an Arcade style Hack-N’-Slash based around their trademark epic battles. The end result of this is the multi-format release; Spartan: Total Warrior.
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